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Item.dbc
This DBC contains all item entries for real usable items and texture only ones used for creatures equipment.
Any item in item_template table with an entry not in this DBC will be displayed by client with a red ? symbol.
Corresponding item_template records must match these values except Subclass (which contains erroneous values).
Version is : 3.1.3
Structure
Field Nb |
Name |
Type |
1 |
ID |
Int |
2 |
Class |
Int |
3 |
SubClass |
Int |
4 |
Unk0 |
Int |
5 |
Material |
Int |
6 |
DisplayId |
Int |
7 |
InventoryType |
Int |
8 |
Sheath |
Int |
Content
The content is too big and useless for the purpose of this wiki.
Trinity usage
struct ItemEntry { uint32 ID; // 0 uint32 Class; // 1 uint32 SubClass; // 2 some items have strange subclasses int32 Unk0; // 3 int32 Material; // 4 uint32 DisplayId; // 5 uint32 InventoryType; // 6 uint32 Sheath; // 7 };