The `game_event_creature` table
Contains all creature instances that have to be spawned/unspawned during defined game events.
Structure
Field | Type | Attributes | Key | Null | Default | Extra | Comment |
tinyint(3) | signed |
| NO |
|
| Entry of the game event. Put negative entry to remove during event. | |
int(10) | unsigned | PRI | NO |
| Unique |
|
Description of the fields
eventEntry
Entry of the event (game_event.entry)
Panel |
---|
Use+*entry to have the creature added during the event |
guid
...
Info | ||
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| ||
You can find it in our new wiki at: https://trinitycore.info/en/database/master/world/game_event_creature |