The `game_event_creature` table
Contains all creature instances that have to be spawned/unspawned during defined game events.
Structure
Field | Type | Attributes | Key | Null | Default | Extra | Comment |
tinyint(3) | signed |
| NO |
|
| Entry of the game event. Put negative entry to remove during event. | |
int(10) | unsigned | PRI | NO |
| Unique |
|
Description of the fields
eventEntry
Entry of the event (game_event.entry)
guid
Guid of the creature participating in the event (creature.guid)