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The `creature_template_movement` table

This table contains the description of creatures movements, where the creature can move and attack.

Structure

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Ground States:  "None"=0, "Run"=1, "Hover"=2

Swim States:     "None"=0, "Swim"=1

Flight States:      "None"=0, "DisableGravity"=1, "CanFly" =2 (CanFly is in deprecation process, use DisableGravity instead)

Rooted States:   "None"=0, "Rooted "=1

Chase States:    "Run"=0, "CanWalk"=1, "AlwaysWalk"=2

Random movement :    "Walk"=0, "CanRun"=1, "AlwaysRun"=2

Notice:

Rooted creature that doesn't fall once dead must use `Ground`=1, `Swim`=0, `Flight`=0, `Rooted`=1 (`Swim`=1 if above water)

Rooted creature that falls once dead must use `Ground`=0, `Swim`=0, `Flight`=1, `Rooted`=1

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Info
titleThis article has been moved

You can find it in our new wiki at: https://trinitycore.info/database/master/world/creature_template_movement