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The `creature_template_movement` table

This table contains the description of creatures movements, where the creature can move and attack.


Structure

FieldTypeAttributesKeyNullDefaultExtraComment
CreatureIdint(10)unsignedPRINO0

Groundtinyint(3)unsigned
NO0

Swimtinyint(3)unsigned
NO0

Flighttinyint(3)unsigned
NO0

Rootedtinyint(3)unsigned
NO0

Chasetinyint(3)unsigned
NO0

Randomtinyint(3)unsigned
NO0

Ground States:  "None"=0, "Run"=1, "Hover"=2

Swim States:     "None"=0, "Swim"=1

Flight States:      "None"=0, "DisableGravity"=1, "CanFly" =2 (CanFly is in deprecation process, use DisableGravity instead)

Rooted States:   "None"=0, "Rooted "=1

Chase States:    "Run"=0, "CanWalk"=1, "AlwaysWalk"=2

Random movement :    "Walk"=0, "CanRun"=1, "AlwaysRun"=2

Notice:

Rooted creature that doesn't fall once dead must use `Ground`=1, `Swim`=0, `Flight`=0, `Rooted`=1 (`Swim`=1 if above water)

Rooted creature that falls once dead must use `Ground`=0, `Swim`=0, `Flight`=1, `Rooted`=1

You can override this values for a specific spawn in the table: creature_movement_override

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