Table created and content moved from gameobject_template in commit bd4bf0a
Structure
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Field
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Type
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Attributes
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Key
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Null
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Default
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Extra
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Comment
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mediumint(8)
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unsigned
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PRI
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NO
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0
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...
...
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smallint(5)
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unsigned
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NO
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0
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...
...
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int(10)
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unsigned
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NO
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0
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...
...
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mediumint(8)
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unsigned
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NO
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0
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...
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mediumint(8)
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unsigned
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NO
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0
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Description of the fields
entry
ID of the game object, from gameobject_template.entry. (WDB fields)
faction
Object's faction, if any. See FactionTemplate (Sniff fields)
flags
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Flag
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Name
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Comments
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1
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0x00000001
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GO_FLAG_IN_USE
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Gameobject in use - Disables interaction while being animated
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2
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0x00000002
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GO_FLAG_LOCKED
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Makes the Gameobject Locked. Requires a key, spell, or event to be opened. "Locked" appears in tooltip
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4
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0x00000004
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GO_FLAG_INTERACT_COND
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Untargetable, cannot interact
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8
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0x00000008
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GO_FLAG_TRANSPORT
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Gameobject can transport (boat, elevator, car)
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16
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0x00000010
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GO_FLAG_NOT_SELECTABLE
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Not selectable (Not even in GM-mode)
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32
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0x00000020
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GO_FLAG_NODESPAWN
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Never despawns. Typical for gameobjects with on/off state (doors for example)
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64
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0x00000040
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GO_FLAG_TRIGGERED
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typically, summoned objects. Triggered by spell or other events
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512
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0x00000200
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GO_FLAG_DAMAGED
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Gameobject has been siege damaged
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1024
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0x00000400
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GO_FLAG_DESTROYED
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Gameobject has been destroyed
Sniff fields
mingold
Minimum money, in copper, that the gameobject can drop when accessed / used.
maxgold
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Info | ||
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You can find it in our new wiki at: https://trinitycore.info/en/database/master/world/gameobject_template_addon |