Table created and content moved from gameobject_template in commit bd4bf0a
Structure
Field | Type | Attributes | Key | Null | Default | Extra | Comment |
mediumint(8) | unsigned | PRI | NO | 0 |
|
| |
smallint(5) | unsigned |
| NO | 0 |
|
| |
int(10) | unsigned |
| NO | 0 |
|
| |
mediumint(8) | unsigned |
| NO | 0 |
|
| |
mediumint(8) | unsigned |
| NO | 0 |
|
|
Description of the fields
entry
ID of the game object, from gameobject_template.entry. (WDB fields)
faction
Object's faction, if any. See FactionTemplate (Sniff fields)
flags
Flag | Name | Comments | |
---|---|---|---|
1 | 0x00000001 | GO_FLAG_IN_USE | Gameobject in use - Disables interaction while being animated |
2 | 0x00000002 | GO_FLAG_LOCKED | Makes the Gameobject Locked. Requires a key, spell, or event to be opened. "Locked" appears in tooltip |
4 | 0x00000004 | GO_FLAG_INTERACT_COND | Untargetable, cannot interact |
8 | 0x00000008 | GO_FLAG_TRANSPORT | Gameobject can transport (boat, elevator, car) |
16 | 0x00000010 | GO_FLAG_NOT_SELECTABLE | Not selectable (Not even in GM-mode) |
32 | 0x00000020 | GO_FLAG_NODESPAWN | Never despawns. Typical for gameobjects with on/off state (doors for example) |
64 | 0x00000040 | GO_FLAG_TRIGGERED | typically, summoned objects. Triggered by spell or other events |
512 | 0x00000200 | GO_FLAG_DAMAGED | Gameobject has been siege damaged |
1024 | 0x00000400 | GO_FLAG_DESTROYED | Gameobject has been destroyed |
Sniff fields
mingold
Minimum money, in copper, that the gameobject can drop when accessed / used.
maxgold
Maximum money, in copper, that the gameobject can drop when accessed / used.