The `creature_template_movement` table
This table contains the description of creatures movements, where the creature can move and attack.
Structure
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Ground States: "None"=0, "Run"=1, "Hover"=2
Swim States: "None"=0, "Swim"=1
Flight States: "None"=0, "DisableGravity"=1, "CanFly" =2 (CanFly is in deprecation process, use DisableGravity instead)
Rooted States: "None"=0, "Rooted "=1
Chase States: "Run"=0, "CanWalk"=1, "AlwaysWalk"=2
Random movement : "Walk"=0, "CanRun"=1, "AlwaysRun"=2
Notice:
Rooted creature that doesn't fall once dead must use `Ground`=1, `Swim`=0, `Flight`=0, `Rooted`=1 (`Swim`=1 if above water)
Rooted creature that falls once dead must use `Ground`=0, `Swim`=0, `Flight`=1, `Rooted`=1
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You can find it in our new wiki at: https://trinitycore.info/database/master/world/creature_template_movement |