The `broadcast_text` table
This table (ref https://github.com/TrinityCore/TrinityCore/commit/60e87db) will have everything you need for your scripts' texts, such as: gossips, creature texts and npc_texts.
Its purpose is (will be) used as a globalized table containing the texts as mentionned above, and things like their sounds, their emotes and the languages in which the texts should be said.
All the values are from sniffs (ADBVerified) so, don't add things in it - Kinzcool.
Structure
Field | Type | Attributes | Key | Null | Default | Extra | Comment | |||
---|---|---|---|---|---|---|---|---|---|---|
ID74260980 | int(10) | unsigned | PRI | NO | 0 | |||||
Language74260980 | int(11) | unsigned | NO | 0 | ||||||
MaleText74260980 | text | signed | YES | NULL | ||||||
FemaleText74260980 | text | signed | YES | NULL | ||||||
EmoteID1 | int(10) | unsigned | NO | 0 | ||||||
EmoteID2 | int(10) | unsigned | NO | 0 | ||||||
EmoteID3 | int(10) | unsigned | NO | 0 | ||||||
EmoteDelay1 | int(10) | unsigned | NO | 0 | ||||||
EmoteDelay2 | int(10) | unsigned | NO | 0 | ||||||
EmoteDelay3 | int(10) | unsigned | NO | 0 | ||||||
SoundId | int(10) | unsigned | NO | 0 | ||||||
UnkEmoteID | int(10) | unsigned | NO | 0 | ||||||
Type | int(10) | unsigned | NO | 0 | ||||||
WDBVerified | smallint(5) | signed | NO | 0 |
Description of the fields
...
ID
The unique ID value for the text.
...
IDs from SoundEntries.dbc
UnkEmoteID
An emote.
Type
...
WDBVerified
This field is used by the TrinityDB Team to determine whether a template has been verified from WDB files (ADB files for this one).
...
If value is -Client Build then it was parsed with WDB files from that specific client build and manually edited later for some special necessity.