gossip_menu_option335

Table: gossip_menu_option

This table holds information about menu options a gossip NPC can have.
Examples of options: "Train me!", "I want to unlearn my talents"

Structure

Field

Type

Attributes

Key

Null

Default

Extra

Comment

MenuID

smallint(6)

unsigned

PRI

NO

0



OptionID

smallint(6)

unsigned

PRI

NO

0



OptionIcon

smallint(6)

unsigned

PRI

NO

0



OptionText

text

signed


YES

NULL



OptionBroadcastTextIDmediumint(6)

NO


OptionType

tinyint(3)

unsigned


NO

0



OptionNpcFlag

int(10)

unsigned


NO

0



ActionMenuID

mediumint(8)

unsigned


NO

0



ActionPoiID

mediumint(8)

unsigned


NO

0



BoxCoded

tinyint(3)

unsigned


NO

0



BoxMoney

int(11)

unsigned


NO

0



BoxText

text

signed


YES

NULL



BoxBroadcastTextIDmediumint(6)

NO0

VerifiedBuildsmallint(5)

NO0

Description of the fields

MenuID

Gossip entry from Gossip_menu.entry this option is associated with.
If this is the default gossip option for the selected NPC, verify that the NPC has this value in it's creature_template.gossip_menu_id .

OptionID

The id associated with this gossip_menu_option. Must be unique for a given menu_id starting from 0 (zero).
Value increments by 1 if there are multiple options in the same gossip_menu.

OptionIcon

OptionText

This is the text that you want to be displayed in the player selectable option. Examples would be: "Please train me.", "I would like to browse your goods.", "Learn Dual Spec".
If OptionBroadcastTextID contains a valid broadcast_text.ID, it links to broadcast_text so the content from broadcast_text is displayed directly instead of the option_text field content.

OptionBroadcastTextID

The ID of the same text in broadcast_text.ID.

OptionType

OptionNpcFlag

This is the npcflag (Creature_template.npcflag ) that the NPC must have to have this option display. See comments (after //) in previous table)

ActionMenuID

If you want to create a sub-menu, this is the ID (gossip_menu.entry / gossip_menu_option.menu_id) to link to to create that sub-menu.

ActionPoiID

If you want a POI (point of interest) to display on the minimap (like how a city guard places a marker when you ask directions), this is the `entry` from Points_of_interest.entry

BoxCoded

If you want a box to display where you have to enter a code, this is the field you use.

BoxMoney

The amount of money the player has to pay for the selected option, appears in the confirmation box as amount of gold, silver, copper.
The DB value you insert here must be given in the number of copper, so 10 gold is entered as 100000 (10g 00s 00c).

BoxText

This is the text of the window that appears that has "Yes" or "No" as clickable buttons. This is useful if you want a Yes/No confirmation window before the script executes. For example: "Are you sure you want to teleport to Dalaran?".
If BoxBroadCastTextID contains a valid broadcast_text.ID, it links to broadcast_text so the content from broadcast_text is displayed directly instead of the box_text field content.

BoxBroadcastTextID

The ID of the same text in broadcast_text.ID.

VerifiedBuild

This field is used by the TrinityDB Team to determine whether a template has been verified from WDB files.

If value is 0 then it has not been parsed yet.

If value is above 0 then it has been parsed with WDB files from that specific client build.

If value is -1 then it is just a place holder until proper data are found on WDBs.

If value is -Client Build then it was parsed with WDB files from that specific client build and manually edited later for some special necessity.