This is the ID of the text entry.
text0_0 to text 7_0
This is the locale text that is displayed if the NPC is a male.
text0_1 to text 7_1
This is the locale text that is displayed if the NPC is a female.
BroadcastTextID0 to BroadcastTextID7
lang0 to lang7
The language of the text in game, as described in Languages.DBC. As of 3.3.5a, these are:
Probability0 to Probability7
The percent-chance (probability) that the NPC will say either text0_0 or text0_1 depending on the NPCs gender. 1 will always show this text, while 0.5 will show this text 50% of the time and then choose another text in the current row. The total of all probabilities in the current row should equal 1.
em0_0-5 to em7_0-5
The ID of the emote that the NPC should do when displaying the text. The emotes are played after each order in order. To see a list of emotes, see Emotes.DBC
This field is used by the TrinityDB Team to determine whether a template has been verified from WDB files.
If value is 0 then it has not been parsed yet.
If value is above 0 then it has been parsed with WDB files from that specific client build.
If value is -1 then it is just a place holder until proper data are found on WDBs.