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The `game_event_creature` table

Contains all creature instances that have to be spawned/unspawned during defined game events.

Structure

Field

Type

Attributes

Key

Null

Default

Extra

Comment

eventEntry

tinyint(3)

signed

 

NO

 

 

Entry of the game event. Put negative entry to remove during event.

guid

int(10)

unsigned

PRI

NO

 

Unique

 

Description of the fields

eventEntry

Entry of the event (game_event.entry)

Panel

Use+*entry to have the creature added during the event
Use-*entry to have it removed during the event

guid

...

Info
titleThis article has been moved

You can find it in our new wiki at: https://trinitycore.info/en/database/master/world/game_event_creature