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The `game_event_creature` table
Contains all creature instances that have to be spawned/unspawned during defined game events.
Structure
Field |
Type |
Attributes |
Key |
Null |
Default |
Extra |
Comment |
tinyint(3) |
signed |
|
NO |
|
|
Entry of the game event. Put negative entry to remove during event. |
|
int(10) |
unsigned |
PRI |
NO |
|
Unique |
|
Description of the fields
eventEntry
Entry of the event (game_event.entry)
guid
Guid of the creature participating in the event (creature.guid)