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The `creature_summon_groups` table

This table holds data about temporary summoned creatures. It is possible to group summons and create boss waves of adds etc.

Structure

Field

Type

Attributes

Key

Null

Default

Extra

Comment

summonerId

mediumint(8)

unsigned

 

NO

0

 

 

summonerType

tinyint(3)

unsigned

 

NO

0

 

 

groupIdtinyint(3)unsigned NO0  
entrymediumint(8)unsigned NO0  

position_x

float

 

 

NO

0

 

 

position_y

float

 

 

NO

0

 

 

position_z

float

 

 

NO

0

 

 

orientation

float

 

 

NO

0

 

 

summonTypetinyint(3)unsigned NO0  
summonTimeint(10)unsigned NO0  

Description of the fields

summonerId

Summoner's id depending on summonerType

summonerType

Summoner's type:

Value

Type

0

SUMMONER_TYPE_CREATURE

1

SUMMONER_TYPE_GAMEOBJECT

2

SUMMONER_TYPE_MAP

groupId

Group identificator, all creatures with the same groupId will be summoned at once

entry

Entry of summoned creature from creature_template.entry

position_x

X coordinate of position, where the creature will be spawned

position_y

Y coordinate of position, where the creature will be spawned

position_z

Z coordinate of position, where the creature will be spawned

orientation

Orientation the summoned creature will get when spawned

summonType

Flag

Name

Comments

1

TEMPSUMMON_TIMED_OR_DEAD_DESPAWN

Despawns after a specified time OR when the creature disappears

2

TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN

Despawns after a specified time OR when the creature dies

3

TEMPSUMMON_TIMED_DESPAWN

Despawns after a specified time

4

TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT

Despawns after a specified time after the creature is out of combat

5

TEMPSUMMON_CORPSE_DESPAWN

Despawns instantly after death

6

TEMPSUMMON_CORPSE_TIMED_DESPAWN

Despawns after a specified time after death

7

TEMPSUMMON_DEAD_DESPAWN

Despawns when the creature disappears

8

TEMPSUMMON_MANUAL_DESPAWN

Despawns when UnSummon() is called

summonTime

Timer linked to summontype

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