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The `vehicle_template_accessory` table

Records in this table can be overwritten by vehicle_accessory table

Structure

Field

Type

Attributes

Key

Null

Default

Extra

Comment

Vehicle template accessory tc2

mediumint(8)

unsigned

PRI

NO

0

 

 

Vehicle template accessory tc2

mediumint(8)

unsigned

 

NO

0

 

 

Vehicle template accessory tc2

tinyint(1)

signed

PRI

NO

0

 

 

Vehicle template accessory tc2

tinyint(1)

unsigned

 

NO

0

 

 

Vehicle template accessory tc2

text

signed

 

NO

 

 

 

Vehicle template accessory tc2

tinyint(3)

unsigned

 

NO

6

 

see enum TempSummonType

Vehicle template accessory tc2

int(10)

unsigned

 

NO

30000

 

timer, only relevant for certain summontypes

Description of the fields

entry

Entry of creature to be used as Vehicle. Entry from creature_template.

accessory_entry

Entry from creature_template to be used as the rider/turret/addon to the main vehicle. ID from creature_template.

seat_id

Vehicle seat in witch the accessory should be spawned. See VehicleSeat.dbc.

minion

If value is 0 accessory will not die when vehicle dies.
If value is 1 accessory will die when the vehicle dies.

description

Comment

summontype

Flag

Name

Comments

1

TEMPSUMMON_TIMED_OR_DEAD_DESPAWN

Despawns after a specified time OR when the creature disappears

2

TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN

Despawns after a specified time OR when the creature dies

3

TEMPSUMMON_TIMED_DESPAWN

Despawns after a specified time

4

TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT

Despawns after a specified time after the creature is out of combat

5

TEMPSUMMON_CORPSE_DESPAWN

Despawns instantly after death

6

TEMPSUMMON_CORPSE_TIMED_DESPAWN

Despawns after a specified time after death

7

TEMPSUMMON_DEAD_DESPAWN

Despawns when the creature disappears

8

TEMPSUMMON_MANUAL_DESPAWN

Despawns when UnSummon() is called

summontimer

Timer linked to summontype

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