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The `game_event` table

This table is contains definitions for all game events that are activated or deactivated automatically by the Game Event System in the core.

Structure

Field

Type

Null

Key

Default

Extra

entry

mediumint(8) unsigned

NO

PRI

 

 

start_time

timestamp

NO

 

0000-00-00 00:00:00

 

end_time

timestamp

NO

 

0000-00-00 00:00:00

 

occurence

bigint(20) unsigned

NO

 

5184000

 

length

bigint(20) unsigned

NO

 

2592000

 

description

varchar(255)

YES

 

None

 

Description of the fields

entry

Entry of the event. Keep it as low as possible and prevent making holes in the list. Higher the max id is, the more memory will be used to store the event data.

start_time

Absolute start date of the event. The event will start occurring only if the local time at the server is after the one set here.

end_time

Absolute end date of the event. The event will stop occurring if the local time at the server is after the one set here.

occurence

Number of minutes between 2 occurrences of the event. (2880 = 2 days, 1440 = 1 day, etc)

length

Number of minutes the event will last after the start of the occurrence. (2880 = 2 days, 1440 = 1 day, etc)
This value must be lower than occurrence one or the event will never stop.

description

String containing the name of the event displayed in console each time it starts or stops.

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