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Back to world database list of tables.

The `game_event` table

This table is contains definitions for all game events that are activated or deactivated automatically by the Game Event System in the core.

Structure

Field

Type

Attributes

Key

Null

Default

Extra

Comment

entry

mediumint(8)

unsigned

PRI

NO

 

 

 

start_time

timestamp

signed

 

NO

0000-00-00 00:00:00

 

 

end_time

timestamp

signed

 

NO

0000-00-00 00:00:00

 

 

occurence

bigint(20)

unsigned

 

NO

5184000

 

 

length

bigint(20)

unsigned

 

NO

2592000

 

 

holiday

mediumint(8)

unsigned

 

NO

0

 

 

description

varchar(255)

signed

YES

NULL

 

 

world_event

tinyint(3)

unsigned

 

NO

0

 

 

Description of the fields

entry

Entry of the event. Keep it as low as possible and prevent making holes in the list. Higher the max id is, the more memory will be used to store the event data.

start_time

Absolute start date of the event. The event will start occurring only if the local time at the server is after the one set here.

end_time

Absolute end date of the event. The event will stop occurring if the local time at the server is after the one set here.

occurence

Number of minutes between 2 occurrences of the event. (2880 = 2 days, 1440 = 1 day, etc)

length

Number of minutes the event will last after the start of the occurrence. (2880 = 2 days, 1440 = 1 day, etc)
This value must be lower than occurrence one or the event will never stop.

holiday

field-no-description|6

description

String containing the name of the event displayed in console each time it starts or stops.

world_event

field-no-description|8

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