This table contains the texts that are used for gossip. More research needs to be done on this table.
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IDThis is the ID of the text entry. text0_0 to text 7_0This is the locale text that is displayed if the NPC is a male. text0_1 to text 7_1This is the locale text that is displayed if the NPC is a female. BroadcastTextID0 to BroadcastTextID7The `broadcast_text`.`ID` field value for the `MaleText` in the `broadcast_text` table. lang0 to lang7The language of the text in game, as described in Languages.DBC. As of 3.3.5a, these are:
Probability0 to Probability7The percent-chance (probability) that the NPC will say either text0_0 or text0_1 depending on the NPCs gender. 1 will always show this text, while 0.5 will show this text 50% of the time and then choose another text in the current row. The total of all probabilities in the current row should equal 1. em0_0-5 to em7_0-5The ID of the emote that the NPC should do when displaying the text. The emotes are played after each order in order. To see a list of emotes, see Emotes.DBC VerifiedBuildThis field is used by the TrinityDB Team to determine whether a template has been verified from WDB files. If value is 0 then it has not been parsed yet. If value is above 0 then it has been parsed with WDB files from that specific client build. If value is -1 then it is just a place holder until proper data are found on WDBs. |