Emotes

Emotes

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This DBC contains emotes which can be used by NPCs.

Version is : 3.3.5a

Structure

Column

Type

Comment

1

long

An ID for the emote. Must be unique.

2

str

A descriptive name for the emote.

3

long

Refers to an ID in this DBC file. This is the ID of the animation to play.

4

flags

 

5

flags

 

6

long

 

7

long

Refers to an ID in this DBC file. This is the ID of the sound to play when the animation is played.

Information on the structure this DBC file was taken from here. For any information on the columns without a comment, just refer to that page.

Content

When testing the NPC emotes listed below using the .npc playemote # command, the NPC generally continuously plays the specified emote. When playing the emote through, for example, and SAI script, the NPC may use the emote differently.

ID

Emote name

Comment

0

ONESHOT_NONE

The NPC reverts to its normal standing state.

1

ONESHOT_TALK(DNR)

The NPC plays the talking emote once.

2

ONESHOT_BOW

The NPC plays the bowing emote once.

3

ONESHOT_WAVE(DNR)

The NPC plays the wave emote once.

4

ONESHOT_CHEER(DNR)

The NPC plays the cheering emote once.

5

ONESHOT_EXCLAMATION(DNR)

The NPC plays the exclamation emote once.

6

ONESHOT_QUESTION

The NPC plays the question emote once.

7

ONESHOT_EAT

The NPC plays the eating emote once.

10

STATE_DANCE

The NPC continuously plays the dancing emote.

11

ONESHOT_LAUGH

The NPC plays the laughing emote once

12

STATE_SLEEP

 

13

STATE_SIT

 

14

ONESHOT_RUDE(DNR)

 

15

ONESHOT_ROAR(DNR)

 

16

ONESHOT_KNEEL

 

17

ONESHOT_KISS

 

18

ONESHOT_CRY

 

19

ONESHOT_CHICKEN

 

20

ONESHOT_BEG

 

21

ONESHOT_APPLAUD

 

22

ONESHOT_SHOUT(DNR)

 

23

ONESHOT_FLEX

 

24

ONESHOT_SHY(DNR)

 

25

ONESHOT_POINT(DNR)

 

26

STATE_STAND

 

27

STATE_READYUNARMED

 

28

STATE_WORK_SHEATHED

 

29

STATE_POINT(DNR)

 

30

STATE_NONE

 

33

ONESHOT_WOUND

 

34

ONESHOT_WOUNDCRITICAL

 

35

ONESHOT_ATTACKUNARMED

 

36

ONESHOT_ATTACK1H

 

37

ONESHOT_ATTACK2HTIGHT

 

38

ONESHOT_ATTACK2H_LOOSE

 

39

ONESHOT_PARRYUNARMED

 

43

ONESHOT_PARRYSHIELD

 

44

ONESHOT_READYUNARMED

 

45

ONESHOT_READY1H

 

48

ONESHOT_READYBOW

 

50

ONESHOT_SPELLPRECAST

 

51

ONESHOT_SPELLCAST

 

53

ONESHOT_BATTLEROAR

 

54

ONESHOT_SPECIALATTACK1H

 

60

ONESHOT_KICK

 

61

ONESHOT_ATTACKTHROWN

 

64

STATE_STUN

 

65

STATE_DEAD

 

66

ONESHOT_SALUTE

 

68

STATE_KNEEL

 

69

STATE_USESTANDING

 

70

ONESHOT_WAVE_NOSHEATHE

 

71

ONESHOT_CHEER_NOSHEATHE

 

92

ONESHOT_EAT_NOSHEATHE

 

93

STATE_STUN_NOSHEATHE

 

94

ONESHOT_DANCE

 

104

ONESHOT_WHISTLE

 

113

ONESHOT_SALUTE_NOSHEATH

 

133

STATE_USESTANDING_NOSHEATHE

 

153

ONESHOT_LAUGH_NOSHEATHE

 

173

STATE_WORK

 

193

STATE_SPELLPRECAST

 

213

ONESHOT_READYRIFLE

 

214

STATE_READYRIFLE

 

233

STATE_WORK_MINING

 

234

STATE_WORK_CHOPWOOD

 

253

STATE_APPLAUD

 

254

ONESHOT_LIFTOFF

 

273

ONESHOT_YES(DNR)

 

274

ONESHOT_NO(DNR)

 

275

ONESHOT_TRAIN(DNR)

 

293

ONESHOT_LAND

 

313

STATE_AT_EASE

 

333

STATE_READY1H

 

353

STATE_SPELLKNEELSTART

 

373

STAND_STATE_SUBMERGED

 

374

ONESHOT_SUBMERGE

 

375

STATE_READY2H

 

376

STATE_READYBOW

 

377

ONESHOT_MOUNTSPECIAL

 

378

STATE_TALK

 

379

STATE_FISHING

 

380

ONESHOT_FISHING

 

381

ONESHOT_LOOT

 

382

STATE_WHIRLWIND

 

383

STATE_DROWNED

 

384

STATE_HOLD_BOW

 

385

STATE_HOLD_RIFLE