...
This table is contains definitions for all game events that are activated or deactivated automatically by the Game Event System in the core.
Structure
Field | Type | Null Attributes | Key | Null | Default | Extra | Comment | |
mediumint(8) | unsigned | PRI | NO | PRI |
|
| ||
timestamp | NO signed |
| NO | 0000-00-00 00:00:00 |
|
| ||
timestamp | NO signed |
| NO | 0000-00-00 00:00:00 |
|
| ||
bigint(20) | unsigned |
| NO | 5184000 | 5184000 |
| ||
bigint(20) | unsigned |
| NO |
| 2592000 2592000 |
|
| |
mediumint(8) | unsigned |
| NO | 0 |
|
| ||
varchar(255) | signed | YES | NULL | None |
| |||
tinyint(3) | unsigned |
| NO | 0 |
|
|
Description of the fields
...
Number of minutes the event will last after the start of the occurrence. (2880 = 2 days, 1440 = 1 day, etc)
This value must be lower than occurrence one or the event will never stop.
holiday
field-no-description|6
description
String containing the name of the event displayed in console each time it starts or stops.
world_event
field-no-description|8