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The `vehicle_accessory` table
This table is used to tell the server to spawn an additional NPC with this vehicle.
Structure
Field |
Type |
Attributes |
Key |
Null |
Default |
Extra |
Comment |
mediumint(8) |
unsigned |
PRI |
NO |
0 |
|
|
|
mediumint(8) |
unsigned |
|
NO |
0 |
|
|
|
tinyint(1) |
signed |
PRI |
NO |
0 |
|
|
|
tinyint(1) |
unsigned |
|
NO |
0 |
|
|
|
text |
signed |
|
NO |
" |
|
|
|
tinyint(3) |
unsigned |
|
NO |
6 |
|
see enum TempSummonType |
|
int(10) |
unsigned |
|
NO |
30000 |
|
timer, only relevant for certain summontypes |
Description of the fields
guid
Guid of creature to be used as Vehicle, to be obtained from creature table.
accessory_entry
Entry from creature_template to be used as the rider/turret/addon to the main vehicle. ID from creature_template.
Flying vehicles must have InhabitType set to (4 - Flying).
seat_id
Vehicle seat in witch the accessory should be spawned. See VehicleSeat.dbc
minion
If value is 0 accessory will not die when vehicle dies.
If value is 1 accessory will die when the vehicle dies.
Note: When making detachable vehicles you will always want to use value 0, otherwise when the main vehicle dies so does the detached vehicles.
description
Comment
summontype
Note: This is unknown past 3.3.5a. Cata versions may support this table.
Flag |
Name |
Comments |
---|---|---|
1 |
TEMPSUMMON_TIMED_OR_DEAD_DESPAWN |
Despawns after a specified time OR when the creature disappears |
2 |
TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN |
Despawns after a specified time OR when the creature dies |
3 |
TEMPSUMMON_TIMED_DESPAWN |
Despawns after a specified time |
4 |
TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT |
Despawns after a specified time after the creature is out of combat |
5 |
TEMPSUMMON_CORPSE_DESPAWN |
Despawns instantly after death |
6 |
TEMPSUMMON_CORPSE_TIMED_DESPAWN |
Despawns after a specified time after death |
7 |
TEMPSUMMON_DEAD_DESPAWN |
Despawns when the creature disappears |
8 |
TEMPSUMMON_MANUAL_DESPAWN |
Despawns when UnSummon() is called |
summontimer
Timer linked to summontype