The `vehicle_accessory` table
This table is used to tell the server to spawn an additional NPC with this vehicle.
Structure
Field | Type | Attributes | Key | Null | Default | Extra | Comment |
mediumint(8) | unsigned | PRI | NO | 0 |
|
| |
mediumint(8) | unsigned |
| NO | 0 |
|
| |
tinyint(1) | signed | PRI | NO | 0 |
|
| |
tinyint(1) | unsigned |
| NO | 0 |
|
| |
text | signed |
| NO | " |
|
| |
tinyint(3) | unsigned |
| NO | 6 |
| see enum TempSummonType | |
int(10) | unsigned |
| NO | 30000 |
| timer, only relevant for certain summontypes |
Description of the fields
guid
Guid of creature to be used as Vehicle, to be obtained from creature table.
accessory_entry
Entry from creature_template to be used as the rider/turret/addon to the main vehicle. ID from creature_template.
Flying vehicles must have InhabitType set to (4 - Flying).
seat_id
Vehicle seat in witch the accessory should be spawned. See VehicleSeat.dbc
minion
If value is 0 accessory will not die when vehicle dies.
If value is 1 accessory will die when the vehicle dies.
Note: When making detachable vehicles you will always want to use value 0, otherwise when the main vehicle dies so does the detached vehicles.
description
Comment
summontype
Note: This is unknown past 3.3.5a. Cata versions may support this table.
Flag | Name | Comments |
---|---|---|
1 | TEMPSUMMON_TIMED_OR_DEAD_DESPAWN | Despawns after a specified time OR when the creature disappears |
2 | TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN | Despawns after a specified time OR when the creature dies |
3 | TEMPSUMMON_TIMED_DESPAWN | Despawns after a specified time |
4 | TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT | Despawns after a specified time after the creature is out of combat |
5 | TEMPSUMMON_CORPSE_DESPAWN | Despawns instantly after death |
6 | TEMPSUMMON_CORPSE_TIMED_DESPAWN | Despawns after a specified time after death |
7 | TEMPSUMMON_DEAD_DESPAWN | Despawns when the creature disappears |
8 | TEMPSUMMON_MANUAL_DESPAWN | Despawns when UnSummon() is called |
summontimer
Timer linked to summontype