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The `creature_linked_respawn` table
This table links trash mobs to bosses so that if you kill the boss, the trash do not respawn before the instance is reset.
Structure
Field |
Type |
Attributes |
Key |
Null |
Default |
Extra |
Comment |
int(10) |
unsigned |
PRI |
NO |
|
|
Dependent Creature |
|
int(10) |
unsigned |
|
NO |
|
|
Master Creature |
|
tinyint(3) |
unsigned |
|
NO |
0 |
|
|
Description of the fields
guid
This is the guid of the creature you want to link.
linkedGuid
This is the guid of the boss that you want to link to.
linkedType
Value |
Dependent |
Master |
0 |
creature |
creature |
1 |
creature |
gameobject |
2 |
gameobject |
gameobject |
3 |
gameobject |
creature |