This table contains the texts that are used for gossip. More research needs to be done on this table.
Field | Type | Attributes | Key | Null | Default |
mediumint(8) | unsigned | PRI | NO | 0 | |
longtext | signed |
| YES | NULL | |
longtext | signed |
| YES | NULL | |
tinyint(3) | unsigned |
| NO | 0 | |
float | signed |
| NO | 0 | |
smallint(5) | unsigned |
| NO | 0 | |
smallint(5) | unsigned |
| NO | 0 | |
smallint(5) | unsigned |
| NO | 0 | |
smallint(5) | unsigned |
| NO | 0 | |
smallint(5) | unsigned |
| NO | 0 | |
smallint(5) | unsigned |
| NO | 0 | |
longtext | signed |
| YES | NULL | |
longtext | signed |
| YES | NULL | |
tinyint(3) | unsigned |
| NO | 0 | |
float | signed |
| NO | 0 | |
smallint(5) | unsigned |
| NO | 0 | |
smallint(5) | unsigned |
| NO | 0 | |
smallint(5) | unsigned |
| NO | 0 | |
smallint(5) | unsigned |
| NO | 0 | |
smallint(5) | unsigned |
| NO | 0 | |
smallint(5) | unsigned |
| NO | 0 | |
longtext | signed |
| YES | NULL | |
longtext | signed |
| YES | NULL | |
tinyint(3) | unsigned |
| NO | 0 | |
float | signed |
| NO | 0 | |
smallint(5) | unsigned |
| NO | 0 | |
smallint(5) | unsigned |
| NO | 0 | |
smallint(5) | unsigned |
| NO | 0 | |
smallint(5) | unsigned |
| NO | 0 | |
smallint(5) | unsigned |
| NO | 0 | |
smallint(5) | unsigned |
| NO | 0 | |
longtext | signed |
| YES | NULL | |
longtext | signed |
| YES | NULL | |
tinyint(3) | unsigned |
| NO | 0 | |
float | signed |
| NO | 0 | |
smallint(5) | unsigned |
| NO | 0 | |
smallint(5) | unsigned |
| NO | 0 | |
smallint(5) | unsigned |
| NO | 0 | |
smallint(5) | unsigned |
| NO | 0 | |
smallint(5) | unsigned |
| NO | 0 | |
smallint(5) | unsigned |
| NO | 0 | |
longtext | signed |
| YES | NULL | |
longtext | signed |
| YES | NULL | |
tinyint(3) | unsigned |
| NO | 0 | |
float | signed |
| NO | 0 | |
smallint(5) | unsigned |
| NO | 0 | |
smallint(5) | unsigned |
| NO | 0 | |
smallint(5) | unsigned |
| NO | 0 | |
smallint(5) | unsigned |
| NO | 0 | |
smallint(5) | unsigned |
| NO | 0 | |
smallint(5) | unsigned |
| NO | 0 | |
longtext | signed |
| YES | NULL | |
longtext | signed |
| YES | NULL | |
tinyint(3) | unsigned |
| NO | 0 | |
float | signed |
| NO | 0 | |
smallint(5) | unsigned |
| NO | 0 | |
smallint(5) | unsigned |
| NO | 0 | |
smallint(5) | unsigned |
| NO | 0 | |
smallint(5) | unsigned |
| NO | 0 | |
smallint(5) | unsigned |
| NO | 0 | |
smallint(5) | unsigned |
| NO | 0 | |
longtext | signed |
| YES | NULL | |
longtext | signed |
| YES | NULL | |
lang5 | tinyint(3) | unsigned | NO | 0 | |
float | signed |
| NO | 0 | |
smallint(5) | unsigned |
| NO | 0 | |
smallint(5) | unsigned |
| NO | 0 | |
smallint(5) | unsigned |
| NO | 0 | |
smallint(5) | unsigned |
| NO | 0 | |
smallint(5) | unsigned |
| NO | 0 | |
smallint(5) | unsigned |
| NO | 0 | |
longtext | signed |
| YES | NULL | |
longtext | signed |
| YES | NULL | |
tinyint(3) | unsigned |
| NO | 0 | |
float | signed |
| NO | 0 | |
smallint(5) | unsigned |
| NO | 0 | |
smallint(5) | unsigned |
| NO | 0 | |
smallint(5) | unsigned |
| NO | 0 | |
smallint(5) | unsigned |
| NO | 0 | |
smallint(5) | unsigned |
| NO | 0 | |
smallint(5) | unsigned |
| NO | 0 | |
smallint(5) | signed |
| YES | 1 |
ID
This is the ID of the text entry.
text0_0
This is the locale text that is displayed if the NPC is a male.
text0_1
This is the locale text that is displayed if the NPC is a female.
BroadcastTextID0
The `broadcast_text`.`ID` field value for the `MaleText` in the `broadcast_text` table.
lang0
The language of the text in game. Refer to this page for the available language IDs.
Probability0
The percent-chance (probability) that the NPC will say either text0_0 or text0_1 depending on the NPCs gender.
em0_0
The ID of the emote that the NPC should do upon greeting the player.
em0_1
The use of this field is unknown.
em0_2
The use of this field is unknown.
em0_3
The use of this field is unknown.
em0_4
The use of this field is unknown.
em0_5
The use of this field is unknown.
text1_0
This is the locale text that is displayed if the NPC is a male.
text1_1
This is the locale text that is displayed if the NPC is a female.
BroadcastTextID1
The `broadcast_text`.`ID` field value for the `FemaleText` in the `broadcast_text` table.
lang1
The language of the text in game. Refer to this page for the available language IDs.
Probability1
The percent-chance (probability) that the NPC will say either text1_0 or text1_1 depending on the NPCs gender.
em1_0
The ID of the emote that the NPC should do upon greeting the player.
em1_1
The use of this field is unknown.
em1_2
The use of this field is unknown.
em1_3
The use of this field is unknown.
em1_4
The use of this field is unknown.
em1_5
The use of this field is unknown.
text2_0
This is the locale text that is displayed if the NPC is a male.
text2_1
This is the locale text that is displayed if the NPC is a female.
BroadcastTextID2
The use of this field is unknown.
lang2
The language of the text in game. Refer to this page for the available language IDs.
Probability2
The percent-chance (probability) that the NPC will say either text2_0 or text2_1 depending on the NPCs gender.
em2_0
The ID of the emote that the NPC should do upon greeting the player.
em2_1
The use of this field is unknown.
em2_2
The use of this field is unknown.
em2_3
The use of this field is unknown.
em2_4
The use of this field is unknown.
em2_5
The use of this field is unknown.
text3_0
This is the locale text that is displayed if the NPC is a male.
text3_1
This is the locale text that is displayed if the NPC is a female.
BroadcastTextID3
The use of this field is unknown.
lang3
The language of the text in game. Refer to this page for the available language IDs.
Probability3
The percent-chance (probability) that the NPC will say either text3_0 or text3_1 depending on the NPCs gender.
em3_0
The ID of the emote that the NPC should do upon greeting the player.
em3_1
The use of this field is unknown.
em3_2
The use of this field is unknown.
em3_3
The use of this field is unknown.
em3_4
The use of this field is unknown.
em3_5
The use of this field is unknown.
text4_0
This is the locale text that is displayed if the NPC is a male.
text4_1
This is the locale text that is displayed if the NPC is a female.
BroadcastTextID4
The use of this field is unknown.
lang4
The language of the text in game. Refer to this page for the available language IDs.
Probability4
The percent-chance (probability) that the NPC will say either text4_0 or text4_1 depending on the NPCs gender.
em4_0
The ID of the emote that the NPC should do upon greeting the player.
em4_1
The use of this field is unknown.
em4_2
The use of this field is unknown.
em4_3
The use of this field is unknown.
em4_4
The use of this field is unknown.
em4_5
The use of this field is unknown.
text5_0
This is the locale text that is displayed if the NPC is a male.
text5_1
This is the locale text that is displayed if the NPC is a female.
BroadcastTextID5
The use of this field is unknown.
lang5
The language of the text in game. Refer to this page for the available language IDs.
Probability5
The percent-chance (probability) that the NPC will say either text5_0 or text5_1 depending on the NPCs gender.
em5_0
The ID of the emote that the NPC should do upon greeting the player.
em5_1
The use of this field is unknown.
em5_2
The use of this field is unknown.
em5_3
The use of this field is unknown.
em5_4
The use of this field is unknown.
em5_5
The use of this field is unknown.
text6_0
This is the locale text that is displayed if the NPC is a male.
text6_1
This is the locale text that is displayed if the NPC is a female.
BroadcastTextID6
The use of this field is unknown.
lang6
The language of the text in game. Refer to this page for the available language IDs.
Probability6
The percent-chance (probability) that the NPC will say either text6_0 or text6_1 depending on the NPCs gender.
em6_0
The ID of the emote that the NPC should do upon greeting the player.
em6_1
The use of this field is unknown.
em6_2
The use of this field is unknown.
em6_3
The use of this field is unknown.
em6_4
The use of this field is unknown.
em6_5
The use of this field is unknown.
text7_0
This is the locale text that is displayed if the NPC is a male.
text7_1
This is the locale text that is displayed if the NPC is a female.
BroadcastTextID7
The use of this field is unknown.
lang7
The language of the text in game. Refer to this page for the available language IDs.
Probability7
The percent-chance (probability) that the NPC will say either text7_0 or text7_1 depending on the NPCs gender.
em7_0
The ID of the emote that the NPC should do upon greeting the player.
em7_1
The use of this field is unknown.
em7_2
The use of this field is unknown.
em7_3
The use of this field is unknown.
em7_4
The use of this field is unknown.
em7_5
The use of this field is unknown.
VerifiedBuild
This field is used by the TrinityDB Team to determine whether a template has been verified from WDB files.
If value is 0 then it has not been parsed yet.
If value is above 0 then it has been parsed with WDB files from that specific client build.
If value is -1 then it is just a place holder until proper data are found on WDBs.