Ir al final de los metadatos
Ir al inicio de los metadatos

Estás viendo una versión antigua de esta página. Ve a la versión actual.

Comparar con el actual Ver el historial de la página

Versión 1 Siguiente »

Table: quest_template_addon


Contains extra definitions like linking quests, dependencies and requirements for the quests defined in the quest_template table to become available to the player.

Structure:

Field

Type

Attributes

Key

Null

Default

Extra

Comment

IDmediumint(8)unsignedPRINO0 Unique ID linked to quest_template.ID
MaxLeveltinyint(3)unsigned NO0  
AllowableClassesint(10)unsigned NO0  
SourceSpellIDmediumint(8)unsigned NO0  
PrevQuestIDmediumint(8)  NO0  
NextQuestIDmediumint(8)  NO0  
ExclusiveGroupmediumint(8)  NO0  
RewardMailTemplateIDmediumint(8)unsigned NO0  
RewardMailDelayint(10)unsigned NO0  
RequiredSkillIDsmallint(5)unsigned NO0  
RequiredSkillPointssmallint(5)unsigned NO0  
RequiredMinRepFactionsmallint(5)unsigned NO0  
RequiredMaxRepFactionsmallint(5)unsigned NO0  
RequiredMinRepValuemediumint(8)  NO0  
RequiredMaxRepValuemediumint(8)  NO0  
ProvidedItemCounttinyint(3)unsigned NO0  
SpecialFlagstinyint(3)unsigned NO0  

 

ID

Unique quest ID, matching the same quest ID in quest_template.ID

 

MaxLevel

Maximum player level at which a character can get the quest.

 

AllowableClasses

Classes required to get the quest. 0 means the quest is available for all classes.
This field is a bitmask, you can combine class values. See ChrClasses.dbc

 

SourceSpellID

The spell ID cast on player upon starting the quest.

 

PrevQuestID

if value > 0: Contains the previous quest id, that must be completed before this quest can be started.

If value < 0: Contains the parent quest id, that must be active before this quest can be started.

See the examples section for examples.


NextQuestID

If value > 0: Contains the next quest id, if PrevQuestId of that quest is not sufficient.

If value < 0: Contains the sub quest id, if PrevQuestId of that quest is not sufficient. If quest have many alternative next quests (class specific quests lead from single not class specific quest) field PrevQuestId in next quests can used for setting this dependence.

See the examples section for examples.


ExclusiveGroup

  • if ExclusiveGroup > 0

Allows to define a group of quests of which only one may be chosen and completed. E.g. if from quests 1200, 1201 and 1202 only one should be allowed to be chosen, insert 1200 into ExclusiveGroup of all 3 quests.

  • if ExclusiveGroup < 0

Allows to define a group of quests of which all must be completed and rewarded to start next quest. E.g. if quest 1000 dependent from one of quests 1200, 1201 and 1202 and all this quests have same negative exclusive group then all this quest must be completed and rewarded before quest 1000 can be started.

Note: All quests that use an ExclusiveGroup must also have entries in pool_template and pool_quest in order for the core to choose one randomly. See the examples section for examples.


RewardMailTemplateID

If the quest gives as a reward an item from a possible list of items, the ID here corresponds to the proper loot template in quest_mail_loot_template. According to the rules in that loot template, items "looted" will be sent by mail at the completion of the quest.


RewardMailDelay

How many seconds to wait until the mail is sent to the character that turned in a quest rewarding items from a loot template defined in RewardMailTemplateId


RequiredSkillID

Skill required to know to accept the quest. See SkillLine.dbc
0 means no skill is required.


RequiredSkillPoints

Skill points required to have in order to accept the quest.


RequiredMinRepFaction

Faction ID for reputation requirement. See Faction.dbc


RequiredMaxRepFaction

The Faction ID for the faction that controls the maximum reputation value that the player can have and still get the quest. See Faction.dbc


RequiredMinRepValue

Players must have this reputation or higher in order to receive the quest.


RequiredMaxRepValue

The maximum reputation value that the player can have with a faction and still get the quest. If the player has more reputation than the value in this field, the quest will not be able to be taken anymore.


ProvidedItemCount

Number of items given to the player (inserted in the player's bags) upon accepting the quest.


SpecialFlags

This field is a bitmask and is for controlling server side quest functions. Blizzard keeps these data server-side and they are not sent to the client, so we have to populate the field manually.

  • 0: No extra requirements
  •  1: Makes the quest repeatable.
  •  2: Makes the quest only completable by some external event (an entry in areatrigger_involvedrelation, spell effect quest complete or an entry in spell_scripts with command 7 as some examples)
  •  4: Make quest auto-accept. As of patch 3.3.5a only quests in the starter area need this flag.
  •  8: Only used for Dungeon Finder quests
  • 16: Makes the quest monthly
  • 32: The quest requires RequiredOrNpcGo killcredit (a spell cast), but NOT an actual NPC kill. This action usually involves killing an invisible "bunny" NPC.

 

  • Sin etiquetas