quest_template_addon
Table: quest_template_addon
Contains extra definitions like linking quests, dependencies and requirements for the quests defined in the quest_template table to become available to the player.
Structure:
Field | Type | Attributes | Key | Null | Default | Extra | Comment |
---|---|---|---|---|---|---|---|
mediumint(8) | unsigned | PRI | NO | 0 | Unique ID linked to quest_template.ID | ||
tinyint(3) | unsigned | NO | 0 | ||||
int(10) | unsigned | NO | 0 | ||||
mediumint(8) | unsigned | NO | 0 | ||||
mediumint(8) | NO | 0 | |||||
mediumint(8) | NO | 0 | |||||
mediumint(8) | NO | 0 | |||||
mediumint(8) | unsigned | NO | 0 | ||||
int(10) | unsigned | NO | 0 | ||||
smallint(5) | unsigned | NO | 0 | ||||
smallint(5) | unsigned | NO | 0 | ||||
smallint(5) | unsigned | NO | 0 | ||||
smallint(5) | unsigned | NO | 0 | ||||
mediumint(8) | NO | 0 | |||||
mediumint(8) | NO | 0 | |||||
tinyint(3) | unsigned | NO | 0 | ||||
tinyint(3) | unsigned | NO | 0 |
Description of the fields:
ID
Unique quest ID, matching the same quest ID in quest_template.ID
MaxLevel
Maximum player level at which a character can get the quest.
AllowableClasses
Classes required to get the quest. 0 means the quest is available for all classes.
This field is a bitmask, you can combine class values. See ChrClasses.dbc
SourceSpellID
The spell ID cast on player upon starting the quest.
PrevQuestID
if value > 0: Contains the previous quest id, that must be completed before this quest can be started.
If value < 0: Contains the parent quest id, that must be active before this quest can be started.
See the examples section for examples.
NextQuestID
Contains the next quest id, in case PrevQuestId of that other quest is not sufficient.
See the examples section for examples.
ExclusiveGroup
if ExclusiveGroup > 0
Allows to define a group of quests of which only one may be chosen and completed. E.g. if from quests 1200, 1201 and 1202 only one should be allowed to be chosen, insert 1200 into ExclusiveGroup of all 3 quests.
if ExclusiveGroup < 0
Allows to define a group of quests of which all must be completed and rewarded to start next quest. E.g. if quest 1000 dependent from one of quests 1200, 1201 and 1202 and all this quests have same negative exclusive group then all this quest must be completed and rewarded before quest 1000 can be started.
Note: All quests that use an ExclusiveGroup must also have entries in pool_template and pool_quest in order for the core to choose one randomly. See the examples section for examples.
BreadcrumbForQuestId
Breadcrumb quests exist for the sole purpose of guiding the player to a new zone or subzone to quest in. They are often given by NPCs upon completing the previous quest hub, as well as Hero's Call Boards, Warchief's Command Boards, and the Adventure Guide. Often there are multiple breadcrumb quests followed by the same follow-up quest, and normally they are mutually exclusive, meaning that accepting one breadcrumb quest will make all the others leading to the same location unavailable. Also, normally completing the follow-up quest will make any breadcrumb quests leading to it unavailable, whether or not they were completed.
RewardMailTemplateID
If the quest gives as a reward an item from a possible list of items, the ID here corresponds to the proper loot template in quest_mail_loot_template. According to the rules in that loot template, items "looted" will be sent by mail at the completion of the quest.
RewardMailDelay
How many seconds to wait until the mail is sent to the character that turned in a quest rewarding items from a loot template defined in RewardMailTemplateId
RequiredSkillID
Skill required to know to accept the quest. See SkillLine.dbc
0 means no skill is required.
RequiredSkillPoints
Skill points required to have in order to accept the quest.
RequiredMinRepFaction
Faction ID for reputation requirement. See Faction.dbc
RequiredMaxRepFaction
The Faction ID for the faction that controls the maximum reputation value that the player can have and still get the quest. See Faction.dbc
RequiredMinRepValue
Players must have this reputation or higher in order to receive the quest.
RequiredMaxRepValue
The maximum reputation value that the player can have with a faction and still get the quest. If the player has more reputation than the value in this field, the quest will not be able to be taken anymore.
ProvidedItemCount
Number of items given to the player (inserted in the player's bags) upon accepting the quest.
SpecialFlags
This field is a bitmask and is for controlling server side quest functions. Blizzard keeps these data server-side and they are not sent to the client, so we have to populate the field manually.
0: No extra requirements
1: Makes the quest repeatable.
2: Makes the quest only completable by some external event (an entry in areatrigger_involvedrelation, spell effect quest complete or an entry in spell_scripts with command 7 as some examples)
4: Make quest auto-accept. As of patch 3.3.5a only quests in the starter area need this flag.
8: Only used for Dungeon Finder quests
16: Makes the quest monthly
32: The quest requires RequiredOrNpcGo killcredit (a spell cast), but NOT an actual NPC kill. This action usually involves killing an invisible "bunny" NPC.