item_sparse

Back-to:Hotfixes

The `item_appearance` table

This table holds information on every applied item hotfix and can overwrite existing items within the game. Together with item, item_modified_appearance and item_modified_appearance they present the means to hotfix an item.

 

Structure

FieldTypeAttributesKeyNullDefaultExtraComment
IDint(10)unsignedPRINO0  
Qualityint(10)unsigned NO0  
Flagsint(10)unsigned NO0  
Unk1floatsigned NO0  
Unk2floatsigned NO0  
BuyCountint(10)unsigned NO0  
BuyPriceint(10)unsigned NO0  
SellPriceint(10)unsigned NO0  
InventoryTypeint(10)unsigned NO0  
AllowableClassint(11)signed NO0  
AllowableRaceint(11)signed NO0  
ItemLevelint(10)unsigned NO0  
RequiredLevelint(10)signed NO0  
RequiredSkillint(10)unsigned NO0  
RequiredSkillRankint(10)unsigned NO0  
RequiredSpellint(10)unsigned NO0  
RequiredHonorRankint(10)unsigned NO0  
RequiredCityRankint(10)unsigned NO0  
RequiredReputationFactionint(10)unsigned NO0  
RequiredReputationRankint(10)unsigned NO0  
MaxCountint(10)unsigned NO0  
Stackableint(10)unsigned NO0  
ContainerSlotsint(10)unsigned NO0  
ItemStatTypeint(11)signed NO0  
ItemStatValueint(11)signed NO0  
ItemStatAllocationint(11)signed NO0  
ItemStatSocketCostMultiplierfloatsigned NO0  
ScalingStatDistributionint(10)unsigned NO0  
DamageTypeint(10)unsigned NO0  
Delayint(10)unsigned NO0  
RangedModRangefloatsigned NO0  
Bondingint(10)unsigned NO0  
NameTEXT  YES   
DescriptionTEXT  YES   
PageTextint(10)unsigned NO0  
LanguageIDint(10)unsigned NO0  
PageMaterialint(10)unsigned NO0  
StartQuestint(10)unsigned NO0  
LockIDint(10)unsigned NO0  
Materialint(11)signed NO0  
Sheathint(10)unsigned NO0  
RandomPropertyint(10)unsigned NO0  
RandomSuffixint(10)unsigned NO0  
ItemSetint(10)unsigned NO0  
Areaint(10)unsigned NO0  
Mapint(10)unsigned NO0  
BagFamilyint(10)unsigned NO0  
TotemCategoryint(10)unsigned NO0  
SocketColorint(10)unsigned NO0 SocketColor1 can be NULL
SocketBonusint(10)unsigned NO0  
GemPropertiesint(10)unsigned NO0  
ArmorDamageModifierfloatsigned NO0  
Durationint(10)unsigned NO0  
ItemLimitCategoryint(10)unsigned NO0  
HolidayIDint(10)unsigned NO0  
StatScalingFactorfloatsigned NO0  
CurrencySubstitutionIDint(10)unsigned NO0  
CurrencySubstitutionCountint(10)unsigned NO0  
ItemNameDescriptionIDint(10)unsigned NO0  
VerifiedBuildsmallint(6)signed NO0  

Description of the fields

ID

The unique ID of the item.
Choosing an existing item ID will overwrite that item ID with the hotfix changes.

Quality

The quality of the item. To use the Bind to Battle.net account quality, the item must have its flags set to 134221824.

ID

Color

Quality

0

Grey

Poor

1

White

Common

2

Green

Uncommon

3

Blue

Rare

4

Purple

Epic

5

Orange

Legendary

6

Red

Artifact

7

Gold

Heirloom / Bind to Battle.net account

8AquaWoW Token

Flags

Flags1 to Flags3 are bitmask fields that contains flags that the item has on it. As all other such fields, just add the flags together to combine them. Possible flags are listed below.

 Note: The item system for 6xx  gives more than one flag bitmask field and each of these can be populated individually.

Flag

 

Comments

1

0x01

UNK1

2

0x02

Conjured item

4

0x04

Openable (can be opened by right-click)

8

0x08

Makes green "Heroic" text appear on item

16

0x010

Deprecated Item

32

0x020

Item can not be destroyed, except by using spell (item can be reagent for spell)

64

0x040

UNK2

1280x080No default 30 seconds cooldown when equipped
2560x0100UNK3

512

0x0200

Wrapper : Item can wrap other items

1024

0x0400

UNK4

2048

0x0800

Item is party loot and can be looted by all

4096

0x01000

Item is refundable

8192

0x02000

Charter (Arena or Guild)

163840x04000UNK5 // comment in code : Only readable items have this (but not all)

32768

0x08000

UNK6

655360x010000UNK7
1310720x020000UNK8
2621440x040000

Item can be prospected

524288

0x080000

Unique equipped (player can only have one equipped at the same time)

10485760x0100000UNK9
20971520x0200000Item can be used during arena match

4194304

0x0400000

Throwable (for tooltip ingame)

8388608

0x0800000

Item can be used in shapeshift forms

167772160x01000000 UNK10
335544320x02000000 Profession recipes: can only be looted if you meet requirements and don't already know it
671088640x04000000 Item cannot be used in arena

134217728

0x08000000

Bind to Account (Also needs Quality = 7 set)

268435456

0x010000000

Spell is cast with triggered flag

536870912

0x020000000

Millable

10737418240x040000000 UNK11

2147483648

0x080000000

Bind on Pickup tradeable8192

Unk1

field-no-description|6

Unk2

field-no-description|7

BuyCount

The size of the item stack when sold by vendors. Also if a vendor has limited copies of this item available, everytime the vendor list is refreshed (See npc_vendor.incrtime), the number of copies increases by this number.

BuyPrice

The price required to pay to buy this item from a vendor, in copper.

SellPrice

The price that the vendor will pay you for the item when you sell it and if it is possible to be sold, in copper. Put in 0 if the item cannot be sold to a vendor.

InventoryType

In what slot the item can be equipped.

ID

Slot Name

ID

Slot Name

0

Non equipable

15

Ranged (Bows)

1

Head

16

Back

2

Neck

17

Two-Hand

3

Shoulder

18

Bag

4

Shirt

19

Tabard

5

Chest

20

Robe

6

Waist

21

Main hand

7

Legs

22

Off hand

8

Feet

23

Holdable (Tome)

9

Wrists

24

Ammo

10

Hands

25

Thrown

11

Finger

26

Ranged right (Wands, Guns)

12

Trinket

27

Quiver

13

Weapon

28

Relic

14

Shield

 

 

AllowableClass

Bitmask controlling which classes can use this item. Add ids together to combine class possibilities. Use -1 if all classes can use it.

See the ChrClasses DBC file for the IDs of the classes.

AllowableRace

Bitmask controlling which races can use this item. Add ids together to combine race possibilities. Use -1 for all races.

See the ChrRaces DBC file for the IDs of the races.

ItemLevel

Base item level.

RequiredLevel

The level that a player must be to equip the item.

RequiredSkill

The skill required to use this item. See the SkillLine DBC file for IDs which can be used here.

RequiredSkillRank

The required skill rank the player needs to have to use this item.

RequiredSpell

The required spell that the player needs to have to use this item.

RequiredHonorRank

The honor rank the player needs to have to use this item.

RequiredCityRank

field-no-description|20

RequiredReputationFaction

The faction template ID  of the faction that the player has to have a certain ranking with. If this value is 0, the faction of the seller of the item is used.

See the Faction DBC file for the IDs of all of the factions.

RequiredReputationRank

The rank the player has to have with the faction from RequiredReputationFaction.

ID

Rank

0

Hated

1

Hostile

2

Unfriendly

3

Neutral

4

Friendly

5

Honored

6

Revered

7

Exalted

MaxCount

Maximum number of copies of this item a player can have. Use 0 for infinite.

Stackable

The number of copies of this item that can be stacked in the same slot.

ContainerSlots

If the item is a bag, this field controls the number of slots the bag has.

ItemStatType

The type of stat to modify. A maximum of 10 stats can be set as seen by the column count.

ID

Stat Type

0ITEM_MOD_MANA
1ITEM_MOD_HEALTH
3ITEM_MOD_AGILITY
4ITEM_MOD_STRENGTH
5ITEM_MOD_INTELLECT
6ITEM_MOD_SPIRIT
7ITEM_MOD_STAMINA
12ITEM_MOD_DEFENSE_SKILL_RATING
13ITEM_MOD_DODGE_RATING
14ITEM_MOD_PARRY_RATING
15ITEM_MOD_BLOCK_RATING
16ITEM_MOD_HIT_MELEE_RATING
17ITEM_MOD_HIT_RANGED_RATING
18ITEM_MOD_HIT_SPELL_RATING
19ITEM_MOD_CRIT_MELEE_RATING
20ITEM_MOD_CRIT_RANGED_RATING
21ITEM_MOD_CRIT_SPELL_RATING
22ITEM_MOD_HIT_TAKEN_MELEE_RATING
23ITEM_MOD_HIT_TAKEN_RANGED_RATING
24ITEM_MOD_HIT_TAKEN_SPELL_RATING
25ITEM_MOD_CRIT_TAKEN_MELEE_RATING
26ITEM_MOD_CRIT_TAKEN_RANGED_RATING
27ITEM_MOD_CRIT_TAKEN_SPELL_RATING
28ITEM_MOD_HASTE_MELEE_RATING
29ITEM_MOD_HASTE_RANGED_RATING
30ITEM_MOD_HASTE_SPELL_RATING
31ITEM_MOD_HIT_RATING
32ITEM_MOD_CRIT_RATING
33ITEM_MOD_HIT_TAKEN_RATING
34ITEM_MOD_CRIT_TAKEN_RATING
35ITEM_MOD_RESILIENCE_RATING
36ITEM_MOD_HASTE_RATING
37ITEM_MOD_EXPERTISE_RATING
38ITEM_MOD_ATTACK_POWER
39ITEM_MOD_RANGED_ATTACK_POWER
40ITEM_MOD_VERSATILITY
41ITEM_MOD_SPELL_HEALING_DONE
42ITEM_MOD_SPELL_DAMAGE_DONE
43ITEM_MOD_MANA_REGENERATION
44ITEM_MOD_ARMOR_PENETRATION_RATING
45ITEM_MOD_SPELL_POWER
46ITEM_MOD_HEALTH_REGEN
47ITEM_MOD_SPELL_PENETRATION
48ITEM_MOD_BLOCK_VALUE
49ITEM_MOD_MASTERY_RATING
50ITEM_MOD_EXTRA_ARMOR
51ITEM_MOD_FIRE_RESISTANCE
52ITEM_MOD_FROST_RESISTANCE
53ITEM_MOD_HOLY_RESISTANCE
54ITEM_MOD_SHADOW_RESISTANCE
55ITEM_MOD_NATURE_RESISTANCE
56ITEM_MOD_ARCANE_RESISTANCE
57ITEM_MOD_PVP_POWER
58ITEM_MOD_CR_AMPLIFY
59ITEM_MOD_CR_MULTISTRIKE
60ITEM_MOD_CR_READINESS
61ITEM_MOD_CR_SPEED
62ITEM_MOD_CR_LIFESTEAL
63ITEM_MOD_CR_AVOIDANCE
64ITEM_MOD_CR_STURDINESS
65ITEM_MOD_CR_UNUSED_7
66ITEM_MOD_CR_CLEAVE
67ITEM_MOD_CR_UNUSED_9
68ITEM_MOD_CR_UNUSED_10
69ITEM_MOD_CR_UNUSED_11
70ITEM_MOD_CR_UNUSED_12
71ITEM_MOD_AGI_STR_INT
72ITEM_MOD_AGI_STR
73ITEM_MOD_AGI_INT
74ITEM_MOD_STR_INT

ItemStatValue

The value to change the stat type to. A maximum of 10 stats can be set as seen by the column count.

ItemStatAllocation

Determines the amount of stats. A maximum of 10 stats can be set as seen by the column count.

ItemStatSocketCostMultiplier

field-no-description|56 -> 65

ScalingStatDistribution

Similar to Static Stats whom are the Stats that grow along with the users level (mainly heirloom leveling gear).
Use this like the static stats.

DamageType

The damage type that the item uses.

IDDamage Type

0

Physical

1

Holy

2

Fire

3

Nature

4

Frost

5

Shadow

6

Arcane

Delay

The time in milliseconds between successive hits.

RangedModRange

Range Modifier for bows/guns/crossbows: Default range is somewhere between 0.3 and 0.4 yards,

Note: All blizzard ranged weapons have RangedModRange of 100.

Bonding

The bonding for the item.

IDBonding Type

0

No bounds

1

Binds when picked up

2

Binds when equipped

3

Binds when used

4

Quest item

5

Quest Item1

Name

The name of the item.

Note: Name2, Name3 and Name4 are kept empty.

Description

The description that appears in orange letters at the bottom of the item tooltip.

PageText

The ID referring to the text that the item will show (if it is a book or a letter, etc). The item will have a magnifying glass cursor in the game and will show the text when right-clicked. See page_text.entry

LanguageID

The language that the item text is written in.

See the Languages DBC file for the IDs of all of the languages.

PageMaterial

The background texture that appears in the page text window.

See the PageTextMaterial DBC file for the IDs of all of the material types.

StartQuest

The ID of the quest that this item will start if right-clicked. See quest_template.id

LockID

The lock entry ID that this item (which serves as a key) is tied to. This field is used in key-door mechanics.

See the Lock DBC file.

Material

The material that the item is made of. The value here affects the sound that the item makes when moved. Use -1 for consumable items like food, reagents, etc.

IDMaterialComment

-1

Consumables

Food, reagents, etc...

0

Not Defined

 

1

Metal

 

2

Wood

 

3

Liquid

 

4

Jewelry

 

5

Chain

 

6

Plate

 

7

Cloth

 

8

Leather

 

Sheath

Controls how the item is put away on the character. Press the 'Z' hotkey to sheath and unsheathe your weapons.

IDTypePosition

1

Two Handed Weapon

Diagonally across the back pointing downwards.

2

Staff

Diagonally across the back pointing upwards.

3

One Handed

On the left-hand side of the character's waist.

4

Shield

On the middle of the character's back.

5

Enchanter's Rod

 

6

Off hand

On the right-hand side of the character's waist.

RandomProperty

The number in this field points to item_enchantment_template.entry and ties in an item's chance at having a random property attached to it when it shows up for the first time. This field and the RandomSuffix field CANNOT both have non-zero values. Either one is filled, or the other. Also, the primary source for the number in this field are WDBs.

RandomSuffix

The number in this field points to item_enchantment_template.entry and ties in an item's chance at having a random suffix attached to it when it shows up for the first time. This field and the RandomProperty field CANNOT both have non-zero values. Either one is filled, or the other. Also, the primary source for the number in this field are WDBs.

ItemSet

The ID of the item set that this item belongs to. To save you some time, you CAN NOT make up new item sets. Item sets are defined in the ItemSet DBC file.

Area

The ID of the zone in which this item can be used.

Map

The ID of the map in which this item can be used.

BagFamily

If the item is a bag, this field is a bitmask controlling what types of items can be put in this bag. You can combine different types by adding up the bit numbers.

IDBag Family Mask

0

None

1

Arrows

2

Bullets

4

Soul Shards

8

Leatherworking Supplies

16

Inscription Supplies

32

Herbs

64

Enchanting Supplies

128

Engineering Supplies

256

Keys

512

Gems

1024

Mining Supplies

2048

Soulbound Equipment

4096

Vanity Pets

8192

Currency Tokens

16384

Quest Items

TotemCategory

Corresponds to the ID in the TotemCategory DBC file.

ID

Name

1

Skinning Knife (OLD)

2

Earth Totem

3

Air Totem

4

Fire Totem

5

Water Totem

6

Runed Copper Rod

7

Runed Silver Rod

8

Runed Golden Rod

9

Runed Truesilver Rod

10

Runed Arcanite Rod

11

Mining Pick (OLD)

12

Philosopher's Stone

13

Blacksmith Hammer (OLD)

14

Arclight Spanner

15

Gyromatic Micro-Adjustor

21

Master Totem

41

Runed Fel Iron Rod

62

Runed Adamantite Rod

63

Runed Eternium Rod

81

Hollow Quill

101

Runed Azurite Rod

121

Virtuoso Inking Set

141

Drums

161

Gnomish Army Knife

162

Blacksmith Hammer

165

Mining Pick

166

Skinning Knife

167

Hammer Pick

168

Bladed Pickaxe

169

Flint and Tinder

189

Runed Cobalt Rod

190

Runed Titanium Rod

SocketColor

The color of the socket that can be placed in this item. A maximum of 3 socket colors can be set as seen by the column count.

IDColor

1

Meta

2

Red

4

Yellow

8

Blue

SocketBonus

Commonly used socket bonus IDs

IDEffect

3312

+8 Strength

3313

+8 Agility

3305

+12 Stamina

3353

+8 Intellect

2872

+9 Healing

3753

+9 Spell Power

3877

+16 Attack Power

GemProperties

The value here corresponds to the ID in GemProperties.dbc.

ArmorDamageModifier

field-no-description|95

Duration

The duration of the item in seconds ingame time.
Set ITEM_FLAGS_CU_DURATION_REAL_TIME in flags2 for real time. In that case the item duration will tick even if player is offline.

ItemLimitCategory

field-no-description|97

HolidayID

See the Holidays DBC file for the IDs of all of the holidays.

StatScalingFactor

The factor that is used during the scaling of stats.

CurrencySubstitutionID

field-no-description|100

CurrencySubstitutionCount

field-no-description|101

ItemNameDescriptionID

field-no-description|102

VerifiedBuild

This field is used by the TrinityDB Team to determine whether a template has been verified from WDB files.

If value is 0 then it has not been parsed yet.

If value is above 0 then it has been parsed with WDB files from that specific client build.

If value is -1 then it is just a place holder until proper data are found on WDBs.