item_sparse
The `item_appearance` table
This table holds information on every applied item hotfix and can overwrite existing items within the game. Together with item, item_modified_appearance and item_modified_appearance they present the means to hotfix an item.
Structure
Field | Type | Attributes | Key | Null | Default | Extra | Comment |
int(10) | unsigned | PRI | NO | 0 |
|
| |
int(10) | unsigned |
| NO | 0 |
|
| |
int(10) | unsigned |
| NO | 0 |
|
| |
float | signed |
| NO | 0 |
|
| |
float | signed |
| NO | 0 |
|
| |
int(10) | unsigned |
| NO | 0 |
|
| |
int(10) | unsigned |
| NO | 0 |
|
| |
int(10) | unsigned |
| NO | 0 |
|
| |
int(10) | unsigned |
| NO | 0 |
|
| |
int(11) | signed |
| NO | 0 |
|
| |
int(11) | signed |
| NO | 0 |
|
| |
int(10) | unsigned |
| NO | 0 |
|
| |
int(10) | signed |
| NO | 0 |
|
| |
int(10) | unsigned |
| NO | 0 |
|
| |
int(10) | unsigned |
| NO | 0 |
|
| |
int(10) | unsigned |
| NO | 0 |
|
| |
int(10) | unsigned |
| NO | 0 |
|
| |
int(10) | unsigned |
| NO | 0 |
|
| |
int(10) | unsigned |
| NO | 0 |
|
| |
int(10) | unsigned |
| NO | 0 |
|
| |
int(10) | unsigned |
| NO | 0 |
|
| |
int(10) | unsigned |
| NO | 0 |
|
| |
int(10) | unsigned |
| NO | 0 |
|
| |
int(11) | signed |
| NO | 0 |
|
| |
int(11) | signed |
| NO | 0 |
|
| |
int(11) | signed |
| NO | 0 |
|
| |
float | signed |
| NO | 0 |
|
| |
int(10) | unsigned |
| NO | 0 |
|
| |
int(10) | unsigned |
| NO | 0 |
|
| |
int(10) | unsigned |
| NO | 0 |
|
| |
float | signed |
| NO | 0 |
|
| |
int(10) | unsigned |
| NO | 0 |
|
| |
TEXT |
|
| YES |
|
|
| |
TEXT |
|
| YES |
|
|
| |
int(10) | unsigned |
| NO | 0 |
|
| |
int(10) | unsigned |
| NO | 0 |
|
| |
int(10) | unsigned |
| NO | 0 |
|
| |
int(10) | unsigned |
| NO | 0 |
|
| |
int(10) | unsigned |
|