The `gossip_menu_option` table
table-no-description
Structure
Field | Type | Attributes | Key | Null | Default | Extra | Comment |
smallint(6) | unsigned | PRI | NO | 0 |
|
| |
smallint(6) | unsigned | PRI | NO | 0 |
|
| |
smallint(6) | unsigned | PRI | NO | 0 |
|
| |
text | signed |
| YES | NULL |
|
| |
tinyint(3) | unsigned |
| NO | 0 |
|
| |
int(10) | unsigned |
| NO | 0 |
|
| |
mediumint(8) | unsigned |
| NO | 0 |
|
| |
mediumint(8) | unsigned |
| NO | 0 |
|
| |
tinyint(3) | unsigned |
| NO | 0 |
|
| |
int(11) | unsigned |
| NO | 0 |
|
| |
text | signed |
| YES | NULL |
|
|
Description of the fields
menu_id
Gossip entry from Gossip_menu.entry this option is associated with.
id
The id associated with this gossip_menu_option. Must be unique for a given menu_id
option_icon
GOSSIP_ICON_CHAT = 0, //white chat bubble
GOSSIP_ICON_VENDOR = 1, //brown bag
GOSSIP_ICON_TAXI = 2, //flight
GOSSIP_ICON_TRAINER = 3, //book
GOSSIP_ICON_INTERACT_1 = 4, //interaction wheel
GOSSIP_ICON_INTERACT_2 = 5, //interaction wheel
GOSSIP_ICON_MONEY_BAG = 6, //brown bag with yellow dot
GOSSIP_ICON_TALK = 7, //white chat bubble with black dots
GOSSIP_ICON_TABARD = 8, //tabard
GOSSIP_ICON_BATTLE = 9, //two swords
GOSSIP_ICON_DOT = 10, //yellow dot
option_text
This is is the text that you want displayed for this option. Examples would be "Train Me!" "Get off my lawn", "Learn Dual Spec".
option_id
GOSSIP_OPTION_NONE = 0, //UNIT_NPC_FLAG_NONE (0)
GOSSIP_OPTION_GOSSIP = 1, //UNIT_NPC_FLAG_GOSSIP (1)
GOSSIP_OPTION_QUESTGIVER = 2, //UNIT_NPC_FLAG_QUESTGIVER (2)
GOSSIP_OPTION_VENDOR = 3, //UNIT_NPC_FLAG_VENDOR (128) (Make sure there is npc_vendor data for this creature)
GOSSIP_OPTION_TAXIVENDOR = 4, //UNIT_NPC_FLAG_TAXIVENDOR (8192)
GOSSIP_OPTION_TRAINER = 5, //UNIT_NPC_FLAG_TRAINER (16) (Remember to set trainer_class in creature_template)
GOSSIP_OPTION_SPIRITHEALER = 6, //UNIT_NPC_FLAG_SPIRITHEALER (16384)
GOSSIP_OPTION_SPIRITGUIDE = 7, //UNIT_NPC_FLAG_SPIRITGUIDE (32768)
GOSSIP_OPTION_INNKEEPER = 8, //UNIT_NPC_FLAG_INNKEEPER (65536)
GOSSIP_OPTION_BANKER = 9, //UNIT_NPC_FLAG_BANKER (131072)
GOSSIP_OPTION_PETITIONER = 10, //UNIT_NPC_FLAG_PETITIONER (262144)
GOSSIP_OPTION_TABARDDESIGNER = 11, //UNIT_NPC_FLAG_TABARDDESIGNER (524288)
GOSSIP_OPTION_BATTLEFIELD = 12, //UNIT_NPC_FLAG_BATTLEFIELDPERSON (1048576)
GOSSIP_OPTION_AUCTIONEER = 13, //UNIT_NPC_FLAG_AUCTIONEER (2097152)
GOSSIP_OPTION_STABLEPET = 14, //UNIT_NPC_FLAG_STABLE (4194304)
GOSSIP_OPTION_ARMORER = 15, //UNIT_NPC_FLAG_ARMORER (4096) (not used)
GOSSIP_OPTION_UNLEARNTALENTS = 16, //UNIT_NPC_FLAG_TRAINER (16) (bonus option for GOSSIP_OPTION_TRAINER)
GOSSIP_OPTION_UNLEARNPETTALENTS = 17, //UNIT_NPC_FLAG_TRAINER (16) (bonus option for GOSSIP_OPTION_TRAINER)
GOSSIP_OPTION_LEARNDUALSPEC = 18, //UNIT_NPC_FLAG_TRAINER (16) (bonus option for GOSSIP_OPTION_TRAINER)
GOSSIP_OPTION_OUTDOORPVP = 19, //added by code (option for outdoor pvp creatures)
GOSSIP_OPTION_MAX
npc_option_npcflag
This is the npcflag (Creature_template.npcflag ) that the NPC must have to have this option display. See comments (after //) in previous table)
action_menu_id
If you want to create a sub-menu, this is the ID to link to to create that sub-menu.
action_poi_id
If you want a POI (point of interest) to display on the minimap (like how a city guard places a marker when you ask directions), this is the `entry` from Points_of_interest.entry
box_coded
If you want a box to display where you have to enter a code, this is the field you use. I have no clue how it works, will have to look at the code...
box_money
see above
box_text
This is the text of the window that appears that has "Yes" or "No" as clickable buttons. This is useful if you want a Yes/No confirmation window before the script executes. For example: "Are you sure you want to teleport to Dalaran?".