characters (table)
Back-to:Characters
The `characters` table
This table holds vital static information for each character. This information loaded and used to create the player objects in-game.
Structure
Field | Type | Attributes | Key | Null | Default | Extra | Comment |
int(10) | unsigned | PRI | NO | 0 | Unique | Global Unique Identifier | |
int(10) | unsigned |
| NO | 0 |
| Account Identifier | |
varchar(12) | signed |
| NO | NULL |
|
| |
tinyint(3) | unsigned |
| NO | 0 |
|
| |
tinyint(3) | unsigned |
| NO | 0 |
|
| |
tinyint(3) | unsigned |
| NO | 0 |
|
| |
tinyint(3) | unsigned |
| NO | 0 |
|
| |
int(10) | unsigned |
| NO | 0 |
|
| |
int(10) | unsigned |
| NO | 0 |
|
| |
int(10) | unsigned |
| NO | 0 |
|
| |
int(10) | unsigned |
| NO | 0 |
|
| |
int(10) | unsigned |
| NO | 0 |
|
| |
float | signed |
| NO | 0 |
|
| |
float | signed |
| NO | 0 |
|
| |
float | signed |
| NO | 0 |
|
| |
smallint(5) | unsigned |
| NO | 0 |
| Map Identifier | |
int(10) | unsigned |
| NO | 0 |
|
| |
tinyint(3) | unsigned |
| NO | 0 |
|
| |
float | signed |
| NO | 0 |
|
| |
text | signed |
| NO | NULL |
|
| |
tinyint(3) | unsigned |
| NO | 0 |
|
| |
tinyint(3) | unsigned |
| NO | 0 |
|
| |
int(10) | unsigned |
| NO | 0 |
|
| |
int(10) | unsigned |
| NO | 0 |
|
| |
int(10) | unsigned |
| NO | 0 |
|
| |
tinyint(3) | unsigned |
| NO | 0 |
|
| |
float | signed |
| NO | 0 |
|
| |
int(10) | unsigned |
| NO | 0 |
|
| |
int(0) | unsigned |
| NO | 0 |
|
| |
float | signed |
| NO | 0 |
|
| |
float | signed |
| NO | 0 |
|
| |
float | signed |
| NO | 0 |
|
| |
float | signed |
| NO | 0 |
|
| |
mediumint(8) | unsigned |
| NO | 0 |
|
| |
smallint(5) | unsigned |
| NO | 0 |
|
| |
tinyint(3) | unsigned |
| NO | 0 |
|
| |
smallint(5) | unsigned |
| NO | 0 |
|
| |
smallint(5) | unsigned |
| NO | 0 |
|
| |
int(10) | unsigned |
| NO | 0 |
|
| |
text | signed |
| YES | NULL |
|
| |
int(10) | unsigned |
| NO | 0 |
|
| |
int(10) | unsigned |
| NO | 0 |
|
| |
int(10) | unsigned |
| NO | 0 |
|
| |
int(10) | unsigned |
|