characters (table)
Back-to:Characters
The `characters` table
This table holds vital static information for each character. This information loaded and used to create the player objects in-game.
Structure
Field | Type | Attributes | Key | Null | Default | Extra | Comment |
int(10) | unsigned | PRI | NO | 0 | Unique | Global Unique Identifier | |
int(10) | unsigned | NO | 0 | Account Identifier | |||
varchar(12) | signed | NO | NULL | ||||
tinyint(3) | unsigned | NO | 0 | ||||
tinyint(3) | unsigned | NO | 0 | ||||
tinyint(3) | unsigned | NO | 0 | ||||
tinyint(3) | unsigned | NO | 0 | ||||
int(10) | unsigned | NO | 0 | ||||
int(10) | unsigned | NO | 0 | ||||
int(10) | unsigned | NO | 0 | ||||
int(10) | unsigned | NO | 0 | ||||
int(10) | unsigned | NO | 0 | ||||
float | signed | NO | 0 | ||||
float | signed | NO | 0 | ||||
float | signed | NO | 0 | ||||
smallint(5) | unsigned | NO | 0 | Map Identifier | |||
int(10) | unsigned | NO | 0 | ||||
tinyint(3) | unsigned | NO | 0 | ||||
float | signed | NO | 0 | ||||
text | signed | NO | NULL | ||||
tinyint(3) | unsigned | NO | 0 | ||||
tinyint(3) | unsigned | NO | 0 | ||||
int(10) | unsigned | NO | 0 | ||||
int(10) | unsigned | NO | 0 | ||||
int(10) | unsigned | NO | 0 | ||||
tinyint(3) | unsigned | NO | 0 | ||||
float | signed | NO | 0 | ||||
int(10) | unsigned | NO | 0 | ||||
int(0) | unsigned | NO | 0 | ||||
float | signed | NO | 0 | ||||
float | signed | NO | 0 | ||||
float | signed | NO | 0 | ||||
float | signed | NO | 0 | ||||
mediumint(8) | unsigned | NO | 0 | ||||
smallint(5) | unsigned | NO | 0 | ||||
tinyint(3) | unsigned | NO | 0 | ||||
smallint(5) | unsigned | NO | 0 | ||||
smallint(5) | unsigned | NO | 0 | ||||
int(10) | unsigned | NO | 0 | ||||
text | signed | YES | NULL | ||||
int(10) | unsigned | NO | 0 | ||||
int(10) | unsigned | NO | 0 | ||||
int(10) | unsigned | NO | 0 | ||||
int(10) | unsigned | NO | 0 | ||||
int(10) | unsigned | NO | 0 | ||||
smallint(5) | unsigned | NO | 0 | ||||
smallint(5) | unsigned | NO | 0 | ||||
int(10) | unsigned | NO | 0 | ||||
bigint(20) | unsigned | NO | 0 | ||||
int(10) | unsigned | NO | 0 | ||||
tinyint(3) | unsigned | NO | 0 | ||||
int(10) | unsigned | NO | 0 | ||||
int(10) | unsigned | NO | 0 | ||||
int(10) | unsigned | NO | 0 | ||||
int(10) | unsigned | NO | 0 | ||||
int(10) | unsigned | NO | 0 | ||||
int(10) | unsigned | NO | 0 | ||||
int(10) | unsigned | NO | 0 | ||||
int(10) | unsigned | NO | 0 | ||||
mediumint(8) | unsigned | NO | 0 | ||||
tinyint(3) | unsigned | NO | 1 | ||||
tinyint(3) | unsigned | NO | 0 | ||||
longtext | signed | YES | |||||
longtext | signed | YES | |||||
int(10) | unsigned | NO | 0 | ||||
longtext | signed | YES | |||||
tinyint(3) | unsigned | NO | 0 | ||||
tinyint(3) | unsigned | NO | 0 | ||||
int(10) | unsigned | YES | NULL | ||||
varchar(12) | unsigned | YES | NULL | ||||
int(10) | signed | YES | NULL |
Description of the fields
guid
The character global unique identifier. This number must be unique and is the best way to identify separate characters.
account
The account ID in which this character resides. See account.id. in the auth database.
name
The name of the character.
race
The race of the character. See ChrRaces.dbc
class
The class of the character: ChrClasses.dbc
gender
The gender of the character. 0 = Male, 1 = Female, 2 = Unknown
level
The level of the character.
xp
The amount of experience this character has earned towards the next level.
money
The amount of copper this character has.
playerBytes
contains data about the skincolor,facestyle,hairstyle and haircolor of the character
- skinColor = playerbytes % 256
- faceStyle = (playerbytes >> 8) % 256
- hairStyle = (playerbytes >> 16) % 256
- hairColor = (playerbytes >> 24) % 256
playerBytes2
data about facial hair
- facialHair = playerBytes2 % 256
playerFlags
A bitmask that represents what Player flags the player has. Each bit controls a different flag and to combine flags, you can add each flag that you want, in effect activating the respective bits.
Flag | Name | Comment | |
---|---|---|---|
1 | 0x00000001 | PLAYER_FLAGS_GROUP_LEADER | |
2 | 0x00000002 | PLAYER_FLAGS_AFK | |
4 | 0x00000004 | PLAYER_FLAGS_DND | |
8 | 0x00000008 | PLAYER_FLAGS_GM | |
16 | 0x00000010 | PLAYER_FLAGS_GHOST | |
32 | 0x00000020 | PLAYER_FLAGS_RESTING | |
64 | 0x00000040 | PLAYER_FLAGS_UNK7 | |
128 | 0x00000080 | PLAYER_FLAGS_UNK8 | pre-3.0.3 PLAYER_FLAGS_FFA_PVP flag for FFA PVP state |
256 | 0x00000100 | PLAYER_FLAGS_CONTESTED_PVP | Player has been involved in a PvP combat and will be attacked by contested guards |
512 | 0x00000200 | PLAYER_FLAGS_IN_PVP | |
1024 | 0x00000400 | PLAYER_FLAGS_HIDE_HELM | |
2048 | 0x00000800 | PLAYER_FLAGS_HIDE_CLOAK | |
4096 | 0x00001000 | PLAYER_FLAGS_PLAYED_LONG_TIME | played long time |
8192 | 0x00002000 | PLAYER_FLAGS_TOO_LONG | played too long time |
16384 | 0x00004000 | PLAYER_FLAGS_IS_OUT_OF_BOUNDS | |
32768 | 0x00008000 | PLAYER_FLAGS_DEVELOPER | <Dev> prefix for something? |
65536 | 0x00010000 | PLAYER_FLAGS_UNK17 | pre-3.0.3 PLAYER_FLAGS_SANCTUARY flag for player entered sanctuary |
131072 | 0x00020000 | PLAYER_FLAGS_TAXI_BENCHMARK | taxi benchmark mode (on/off) (2.0.1) |
262144 | 0x00040000 | PLAYER_FLAGS_PVP_TIMER | 3.0.2, pvp timer active (after you disable pvp manually) |
524288 | 0x00080000 | PLAYER_FLAGS_UNK20 | |
1048576 | 0x00100000 | PLAYER_FLAGS_UNK21 | |
2097152 | 0x00200000 | PLAYER_FLAGS_UNK22 | |
4194304 | 0x00400000 | PLAYER_FLAGS_COMMENTATOR2 | |
8388608 | 0x00800000 | PLAYER_ALLOW_ONLY_ABILITY | used by bladestorm and killing spree |
16777216 | 0x01000000 | PLAYER_FLAGS_UNK25 | disabled all melee ability on tab include autoattack |
33554432 | 0x02000000 | PLAYER_FLAGS_NO_XP_GAIN |
position_x
The x position of the character's location.
position_y
The y position of the character's location.
position_z
The z position of the character's location.
map
The map ID the character is in.
instance_id
The instance ID the character is currently in and bound to
instance_mode_mask
The current dungeon difficulty that the player is in. This field is bitmask. Values are put together, however, only two of four should be used at once. This description may not be 100% correct.
Flag | Comment |
---|---|
0 | Normal |
1 | Heroic |
16 | 10 man |
32 | 25 man |
orientation
The orientation the character is facing. (North = 0.0, South = 3.14159)
taximask
Known taxi nodes separated with space
online
Records whether the character is online (1) or offline (0).
cinematic
Boolean 1 or 0 controlling whether the start cinematic has been shown or not.
totaltime
The total time that the character has been active in the world, measured in seconds.
leveltime
The total time the character has spent in the world at the current level, measured in seconds.
logout_time
The time when the character last logged out, measured in Unix time.
is_logout_resting
Boolean 1 or 0 controlling if the character is currently in a resting zone or not.
rest_bonus
The cumulated bonus of rested rate for gaining experience.
resettalents_cost
The cost for the character to reset its talents, measured in copper.
resettalents_time
field-no-description|30
trans_x
The x position of the transport this character was on when they were last saved.
trans_y
The y position of the transport this character was on when they were last saved.
trans_z
The z position of the transport this character was on when they were last saved.
trans_o
The orientation of the transport this character was on when they were last saved.
transguid
The global unique identifier of the transport this character was on when they were last saved.
extra_flags
These flags control certain player specific attributes, mostly GM features
Flag | Name | Description | |
---|---|---|---|
1 | 0x00000001 | PLAYER_EXTRA_GM_ON | Defines GM state |
2 | 0x00000002 | PLAYER_EXTRA_GM_ACCEPT_TICKETS | NO LONGER USED Defines if tickets are accepted |
4 | 0x00000004 | PLAYER_EXTRA_ACCEPT_WHISPERS | Defines if whispers are accepted |
8 | 0x00000008 | PLAYER_EXTRA_TAXICHEAT | Sets taxicheat |
16 | 0x00000010 | PLAYER_EXTRA_GM_INVISIBLE | Defines GM visibility |
32 | 0x00000020 | PLAYER_EXTRA_GM_CHAT | Show GM badge in chat messages |
64 | 0x00000040 | PLAYER_EXTRA_HAS_310_FLYER | Marks if player already has 310% speed flying mount |
256 | 0x00000100 | PLAYER_EXTRA_PVP_DEATH | Store PvP death status until corpse creating |
stable_slots
The Stable Slots available (bought) at the Stable Master.
at_login
This field is a bitmask controlling different actions taken once a player logs in with the character.
Flag | Name | Description | |
---|---|---|---|
1 | 0x01 | AT_LOGIN_RENAME | Force character to change name |
2 | 0x02 | AT_LOGIN_RESET_SPELLS | Reset spells (professions as well) |
4 | 0x04 | AT_LOGIN_RESET_TALENTS | Reset talents |
8 | 0x08 | AT_LOGIN_CUSTOMIZE | Customize Characters |
16 | 0x10 | AT_LOGIN_RESET_PET_TALENTS | Reset pet talents |
32 | 0x20 | AT_LOGIN_FIRST | Set at and removed after first login |
64 | 0x40 | AT_LOGIN_CHANGE_FACTION | Faction change |
128 | 0x80 | AT_LOGIN_CHANGE_RACE | Race change |
For multiple actions, add values together.
zone
The zone ID the character is in.
death_expire_time
Time when a character can be resurrected in case of a server crash or client exit while in ghost form, measured in Unix time.
taxi_path
Stores the players current taxi path (TaxiPath.dbc) if logged off while on one.
arenaPoints
The amount of arena points this character has stored up, and will receive next time arena points are distributed.
totalHonorPoints
The amount of honor points this character has got
todayHonorPoints
The amount of honor points this character has gotten today
yesterdayHonorPoints
The amount of honor points this character got yesterday
totalKills
The amount of players this character has killed
todayKills
The amount of players this character has killed today
yesterdayKills
The amount of players this character killed yesterday
chosenTitle
Current title, using the bit_index field (InGameOrder in CharTitles.dbc)
knownCurrencies
Known currencies (what to be listed in the Currency tab), bitmask of BitIndexes, see CurrencyTypes.dbc
watchedFaction
Tracked faction at experience bar (using reputation ID, see Faction.dbc)
drunk
Character's drunk state, 0-100
- 0 = Sober
- 1-49 = Tipsy
- 50-89 = Drunk
- 90-100 = Smashed
health
The characters current health.
power
Current character powers (snapshot from when the character was saved)
Field | Power name |
---|---|
power1 | Mana |
power2 | Rage |
power3 | Focus |
power4 | Energy |
power5 | Happiness |
power6 | Runes |
power7 | Runic Power |
latency
This characters latency, or ping, in milliseconds, as of the last update.
speccount
The number of specs this character has access to. Default value is 1. Maximum currently supported value is 2. Should never be 0 (this is a sign of a character created before the dual spec system.)
activespec
The currently activated spec for this character, spec = 0 is the first spec, spec = 1 is the second spec.
exploredZones
Bitmasks of explored zones (1 bit for explored, 0 bit for unexplored)
equipmentCache
field-no-description|58
ammoId
Template ID of the ammo item
knownTitles
Contains data about known Titles stored in 6 x 16bit integers. To calculate where a knownTitle is in one of those 6 integers you do the following: We select one of the titles from CharTitles.dbc, take Archmage title for example:
TitleID | UnkRef? | MaleTitle | FemaleTitle | InGameOrder |
93 | 0 | Archmage %s | Archmage %s | 61 |
We use the InGameOrder to calculate in which one of the 6 (16bit) integer is the title stored:
InGameOrder / 32 = X
61 / 32 = 1,90625 (1 - Do NOT round the value!)
so the 1st integer stores the title. Because counting starts from 0 to 5, it would be "0 TITLE_BIT 0 0 0 0".
Now which bit stores the title? We use modulo to calculate this.
InGameOrder Modulo 32 = X
61 Mod 32 = 29
so the 29bit stores the title. This would be 2 ^ 29 = 536870912. This bit stores the Archmage title. This would mean if you only have the Archmage title, characters.knownTitles would be "0 536870912 0 0 0 0".
actionBars
A bitmask that contains visible actionbars for the player
Flag | Comment | |
---|---|---|
1 | 0x00000001 | Bottom Left Bar |
2 | 0x00000002 | Bottom Right Bar |
4 | 0x00000004 | Rigth Bar |
8 | 0x00000008 | Right Bar 2 |
grantableLevels
{{field-no-description|61))
deleteInfos_Account
Stores the account id if the character is deleted and CharDelete.Method in worldserver.conf is set to 1.
deleteInfos_Name
Stores the name of character if the character is deleted and CharDelete.Method in worldserver.conf is set to 1.
deleteDate
Stores the date when the character was deleted and CharDelete.Method in worldserver.conf is set to 1. Will be checked by worldserver against CharDelete.KeepDays in worldserver.conf. If this value is lower than deleteDate + CharDelete.KeepDays the character will be purged.
/ptr data-emoticon-name=/tdconfluenceTd/pp