character_equipmentsets
Back-to:Characters
The `character_equipmentsets` table
This table holds info about player's equipment manager settings.
Structure
Field | Type | Attributes | Key | Null | Default | Extra | Comment |
int(10) | signed |
| NO | 0 |
|
| |
bigint(20) | signed | PRI | NO |
| Auto Increment |
| |
tinyint(3) | signed |
| NO | 0 |
|
| |
varchar(31) | signed |
| NO | " |
|
| |
varchar(100) | signed |
| NO | " |
|
| |
int(11) | unsigned |
| NO | 0 |
|
| |
int(11) | unsigned |
| NO | 0 |
|
| |
int(11) | unsigned |
| NO | 0 |
|
| |
int(11) | unsigned |
| NO | 0 |
|
| |
int(11) | unsigned |
| NO | 0 |
|
| |
int(11) | unsigned |
| NO | 0 |
|
| |
int(11) | unsigned |
| NO | 0 |
|
| |
int(11) | unsigned |
| NO | 0 |
|
| |
int(11) | unsigned |
| NO | 0 |
|
| |
int(11) | unsigned |
| NO | 0 |
|
| |
int(11) | unsigned |
| NO | 0 |
|
| |
int(11) | unsigned |
| NO | 0 |
|
| |
int(11) | unsigned |
| NO | 0 |
|
| |
int(11) | unsigned |
| NO | 0 |
|
| |
int(11) | unsigned |
| NO | 0 |
|
| |
int(11) | unsigned |
| NO | 0 |
|
| |
int(11) | unsigned |
| NO | 0 |
|
| |
int(11) | unsigned |
| NO | 0 |
|
| |
int(11) | unsigned |
| NO | 0 |
|
| |
int(11) | unsigned |
| NO | 0 |
|
|
Description of the fields
guid
Player's GUID. See characters.guid
setguid
First free guid.
setindex
Set index, values from 0 to 9 are used.
name
Individual. Name is set by player.
iconname
Name taken from ItemDisplayInfo.dbc, column 6
ignore_mask
field-no-description|6
item0-18
Values taken from item_instance.guid
0. Head
- Neck
- Shoulder
- Shirt
- Chest
- Waist
- Legs
- Feet
- Wrist
- Hands
- Ring 1
- Ring 2
- Trinket 1
- Trinket 2
- Back
- Main Hand
- Off Hand
- Relic
- Tabard
/p