creature_classlevelstats


Table Structure

This table contains the base values for creature health, mana, armor, attack power, ranged attack power, damage, and experience.

Field

Type

Attributes

Null

Default

level

tinyint(3)

unsigned

NO

NULL

class

tinyint(3)

unsigned

NO

NULL

basehp0

smallint(5)

unsigned

NO

1

basehp1

smallint(5)

unsigned

NO

1

basehp2

smallint(5)

unsigned

NO

1

basemana

smallint(5)

unsigned

NO

0

basearmor

smallint(5)

unsigned

NO

1

attackpowersmallint(5)unsignedNO0
rangedattackpowersmallint(5)unsignedNO0
damage_basefloat
NO0
damage_exp1float
NO0
damage_exp2float
NO0
commenttext
YESNULL
Field Descriptions

level

Level of the creature.

class

Class of the creature. This is a reference to the unit_class field in the creature_template table.

basehp0

Base health for the creature if creature_template.exp value is set to 0. This value is multiplied by creature_template.Health_mod  to determine the creature's final health.

basehp1

Base health for the creature if creature_template.exp value is set to 1. This value is multiplied by creature_template.Health_mod  to determine the creature's final health.

basehp2

Base health for the creature if creature_template.exp value is set to 2. This value is multiplied by creature_template.Health_mod  to determine the creature's final health.

basemana

Base mana for the creature. This value is multiplied by  creature_template.Mana_mod to determine the creature's final mana.

basearmor

Base armor for the creature. This value is multiplied by creature_template.Armor_mod to determine the creature's final armor.

attackpower

Base attack power for the creature. This value is multiplied by creature_template.attackpower to determine the creature's final attack power.

rangedattackpower

Base ranged attack power for the creature. It is currently unknown what this value is multiplied by to determine the creature's final attack power. Maybe it works the same as attack power and multiplies by creature_template.attackpower?

damage_base

This field is used for unknown. (Might be the base dmg if exp1 and exp2 is set to 0).

damage_exp1

Min damage. This will increase/decrease by creature_template.damagemodifier.

damage_exp2

Max damage This will increase/decrease by creature_template.damagemodifier.

comment

A comment describing the purpose of the record (entry).