creature_formations

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The `creature_formations` table

This table allows to group mobs. Members of group will follow others, and attack their targets.

Structure

Field

Type

Attributes

Key

Null

Default

Extra

Comment

leaderGUID

int(11)

unsigned

 

NO

NULL

 

 

memberGUID

int(11)

unsigned

PRI

NO

NULL

 

 

dist

float

unsigned

 

NO

NULL

 

 

angle

float

unsigned

 

NO

NULL

 

 

groupAIint(11)unsigned NONULL  
point_1int(11)unsigned NO0  

point_2

int(11)

unsigned

 

NO

0

 

 

leaderGUID

GUID of group leader

memberGUID

GUID of group member

dist

Maximum distance between group leader and member

angle

Angle between leader and member
Note: Only degrees are used! Values should be between 0 and 360

groupAI

Sets group member behaviours, values are:

Value

Behaviour

0

Noone assists noone and member don't follow the leader

512

Noone assists noone and member follow the leader

1

The member aggroes if the leader aggroes

2The leader aggroes if the member aggroes
3Everyone assists everyone and member don't follow the leader
515Everyone assists everyone and member follow the leader

point_1  

point_2

These values are used to set leaderGUID pre ending path points for memberGUID's where the path is a straight return path and memberGUID's should not crossover to other side of leaderGUID on direction change.

If your leader has a path like the one below where he moves to point 5 then back to 1 you would set point_1 = 4 and point_2 = 8 on the memberGUID. If the memberGUID is at angle 90 up to point 5 it will switch to angle 270 for the return trip. This is only needed to keep creatures on the correct side. these values can be left at 0 for creatures following directly behind leaderGUID or any creatures in a circular path. 

 

1     2     3     4    5

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       8    7      6