quest_details

 

Table: quest_details

This table handles Quest NPC emotes with emote delays.

 

FieldTypeAttributesKeyNULLDefaultComment
IDmediumint(8)unsignedPRINO0Unique ID (quest_template.ID)
Emote1smallint(5)unsigned NO0Quest NPC Emote
Emote2smallint(5)unsigned NO0Quest NPC Emote
Emote3smallint(5)unsigned NO0Quest NPC Emote
Emote4smallint(5)unsigned NO0Quest NPC Emote
EmoteDelay1int(10)unsigned NO0Emote delay in milliseconds
EmoteDelay2int(10)unsigned NO0Emote delay in milliseconds
EmoteDelay3int(10)unsigned NO0Emote delay in milliseconds
EmoteDelay4int(10)unsigned NO0Emote delay in milliseconds
VerifiedBuildsmallint(5)  NO0Game client Build number or manually set value

 

Description of the fields:

ID

Unique ID (quest_template.ID)

Emote1

Emote (from Emotes.dbc) played by NPC

Emote2

Emote (from Emotes.dbc) played by NPC

Emote3

Emote (from Emotes.dbc) played by NPC

Emote4

Emote (from Emotes.dbc) played by NPC

EmoteDelay1

Emote delay in milliseconds

EmoteDelay2

Emote delay in milliseconds

EmoteDelay3

Emote delay in milliseconds

EmoteDelay4

Emote delay in milliseconds

VerifiedBuild

This field is used by the TrinityCore DB Team to determine whether a template has been verified from WDB files.

  • If value is 0, it has not been parsed yet.
  • If value is > 0, it has been parsed with WDB files from that specific Client Build.
  • If value is -1, it is just a place holder until proper data are found on WDBs.
  • If value is -Client Build, it was parsed with WDB files from that specific client build and manually edited later for some specific necessity.