quest_details

quest_details

 

Table: quest_details

This table handles Quest NPC emotes with emote delays.

 

Field

Type

Attributes

Key

NULL

Default

Comment

ID

mediumint(8)

unsigned

PRI

NO

0

Unique ID (quest_template.ID)

Emote1

smallint(5)

unsigned

 

NO

0

Quest NPC Emote

Emote2

smallint(5)

unsigned

 

NO

0

Quest NPC Emote

Emote3

smallint(5)

unsigned

 

NO

0

Quest NPC Emote

Emote4

smallint(5)

unsigned

 

NO

0

Quest NPC Emote

EmoteDelay1

int(10)

unsigned

 

NO

0

Emote delay in milliseconds

EmoteDelay2

int(10)

unsigned

 

NO

0

Emote delay in milliseconds

EmoteDelay3

int(10)

unsigned

 

NO

0

Emote delay in milliseconds

EmoteDelay4

int(10)

unsigned

 

NO

0

Emote delay in milliseconds

VerifiedBuild

smallint(5)

 

 

NO

0

Game client Build number or manually set value

 

Description of the fields:

ID

Unique ID (quest_template.ID)

Emote1

Emote (from Emotes.dbc) played by NPC

Emote2

Emote (from Emotes.dbc) played by NPC

Emote3

Emote (from Emotes.dbc) played by NPC

Emote4

Emote (from Emotes.dbc) played by NPC

EmoteDelay1

Emote delay in milliseconds

EmoteDelay2

Emote delay in milliseconds

EmoteDelay3

Emote delay in milliseconds

EmoteDelay4

Emote delay in milliseconds

VerifiedBuild

This field is used by the TrinityCore DB Team to determine whether a template has been verified from WDB files.

  • If value is 0, it has not been parsed yet.

  • If value is > 0, it has been parsed with WDB files from that specific Client Build.

  • If value is -1, it is just a place holder until proper data are found on WDBs.

  • If value is -Client Build, it was parsed with WDB files from that specific client build and manually edited later for some specific necessity.