quest_details
Table: quest_details
This table handles Quest NPC emotes with emote delays.
Field | Type | Attributes | Key | NULL | Default | Comment |
---|---|---|---|---|---|---|
ID | mediumint(8) | unsigned | PRI | NO | 0 | Unique ID (quest_template.ID) |
Emote1 | smallint(5) | unsigned | NO | 0 | Quest NPC Emote | |
Emote2 | smallint(5) | unsigned | NO | 0 | Quest NPC Emote | |
Emote3 | smallint(5) | unsigned | NO | 0 | Quest NPC Emote | |
Emote4 | smallint(5) | unsigned | NO | 0 | Quest NPC Emote | |
EmoteDelay1 | int(10) | unsigned | NO | 0 | Emote delay in milliseconds | |
EmoteDelay2 | int(10) | unsigned | NO | 0 | Emote delay in milliseconds | |
EmoteDelay3 | int(10) | unsigned | NO | 0 | Emote delay in milliseconds | |
EmoteDelay4 | int(10) | unsigned | NO | 0 | Emote delay in milliseconds | |
VerifiedBuild | smallint(5) | NO | 0 | Game client Build number or manually set value |
Description of the fields:
ID
Unique ID (quest_template.ID)
Emote1
Emote (from Emotes.dbc) played by NPC
Emote2
Emote (from Emotes.dbc) played by NPC
Emote3
Emote (from Emotes.dbc) played by NPC
Emote4
Emote (from Emotes.dbc) played by NPC
EmoteDelay1
Emote delay in milliseconds
EmoteDelay2
Emote delay in milliseconds
EmoteDelay3
Emote delay in milliseconds
EmoteDelay4
Emote delay in milliseconds
VerifiedBuild
This field is used by the TrinityCore DB Team to determine whether a template has been verified from WDB files.
- If value is 0, it has not been parsed yet.
- If value is > 0, it has been parsed with WDB files from that specific Client Build.
- If value is -1, it is just a place holder until proper data are found on WDBs.
- If value is -Client Build, it was parsed with WDB files from that specific client build and manually edited later for some specific necessity.