quest_greeting

quest_greeting

Table: quest_greeting

This table add greeting behavior to an NPC or an Gameobject.

Field

Type

Attributes

Key

NULL

Default

Comment

Field

Type

Attributes

Key

NULL

Default

Comment

ID

mediumint

Unsigned

Yes

NO

0

Unique ID (creature_template.entry or gameobject_template.entry)

Type

tinyint

Unsigned

Yes

NO

0

0=Creature 1=GameObject

GreetEmoteType

smallint

Unsigned

NO

NO

0

Quest NPC Emote

GreetEmoteDelay

int

Unsigned

NO

NO

0

Emote delay in milliseconds

Greeting

text



NO

YES

NULL

Text to show

VerifiedBuild

smallint

Signed

NO

NO

0

Game client Build number or manually set value

Description of the fields:

ID

Unique ID (creature_template.entry or gameobject_template.entry)

Type

  • 0=Creature (The ID is point to creature_template.entry)

  • 1=GameObject (The ID is point to gameobject_template.entry)

GreetEmoteType

Quest NPC Emote

GreetEmoteDelay

Emote delay in milliseconds

Greeting

Text to show

VerifiedBuild

This field is used by the TrinityCore DB Team to determine whether a template has been verified from WDB files.

  • If value is 0, it has not been parsed yet.

  • If value is > 0, it has been parsed with WDB files from that specific Client Build.

  • If value is -1, it is just a place holder until proper data are found on WDBs.

  • If value is -Client Build, it was parsed with WDB files from that specific client build and manually edited later for some specific necessity.