quest_greeting
Table: quest_greeting
This table add greeting behavior to an NPC or an Gameobject.
Field | Type | Attributes | Key | NULL | Default | Comment |
---|---|---|---|---|---|---|
ID | mediumint | Unsigned | Yes | NO | 0 | Unique ID (creature_template.entry or gameobject_template.entry) |
Type | tinyint | Unsigned | Yes | NO | 0 | 0=Creature 1=GameObject |
GreetEmoteType | smallint | Unsigned | NO | NO | 0 | Quest NPC Emote |
GreetEmoteDelay | int | Unsigned | NO | NO | 0 | Emote delay in milliseconds |
Greeting | text | NO | YES | NULL | Text to show | |
VerifiedBuild | smallint | Signed | NO | NO | 0 | Game client Build number or manually set value |
Description of the fields:
ID
Unique ID (creature_template.entry or gameobject_template.entry)
Type
- 0=Creature (The ID is point to creature_template.entry)
- 1=GameObject (The ID is point to gameobject_template.entry)
GreetEmoteType
Quest NPC Emote
GreetEmoteDelay
Emote delay in milliseconds
Greeting
Text to show
VerifiedBuild
This field is used by the TrinityCore DB Team to determine whether a template has been verified from WDB files.
- If value is 0, it has not been parsed yet.
- If value is > 0, it has been parsed with WDB files from that specific Client Build.
- If value is -1, it is just a place holder until proper data are found on WDBs.
- If value is -Client Build, it was parsed with WDB files from that specific client build and manually edited later for some specific necessity.