quest_greeting

Table: quest_greeting

This table add greeting behavior to an NPC or an Gameobject.

FieldTypeAttributesKeyNULLDefaultComment
IDmediumintUnsignedYesNO0Unique ID (creature_template.entry or gameobject_template.entry)
TypetinyintUnsignedYesNO00=Creature 1=GameObject
GreetEmoteTypesmallintUnsignedNONO0Quest NPC Emote
GreetEmoteDelayintUnsignedNONO0Emote delay in milliseconds
Greetingtext
NOYESNULLText to show
VerifiedBuildsmallintSignedNONO0Game client Build number or manually set value

Description of the fields:

ID

Unique ID (creature_template.entry or gameobject_template.entry)

Type

  • 0=Creature (The ID is point to creature_template.entry)
  • 1=GameObject (The ID is point to gameobject_template.entry)

GreetEmoteType

Quest NPC Emote

GreetEmoteDelay

Emote delay in milliseconds

Greeting

Text to show

VerifiedBuild

This field is used by the TrinityCore DB Team to determine whether a template has been verified from WDB files.

  • If value is 0, it has not been parsed yet.
  • If value is > 0, it has been parsed with WDB files from that specific Client Build.
  • If value is -1, it is just a place holder until proper data are found on WDBs.
  • If value is -Client Build, it was parsed with WDB files from that specific client build and manually edited later for some specific necessity.