quest_offer_reward
Table: quest_offer_reward
This table is used for quests offering rewards without any required quest items (no item delivery involved).
Field | Type | Attributes | Key | NULL | Default | Comment |
---|---|---|---|---|---|---|
ID | mediumint(8) | unsigned | PRI | NO | 0 | Unique ID (quest_template.ID) |
Emote1 | smallint(5) | unsigned | NO | 0 | Quest NPC Emote | |
Emote2 | smallint(5) | unsigned | NO | 0 | Quest NPC Emote | |
Emote3 | smallint(5) | unsigned | NO | 0 | Quest NPC Emote | |
Emote4 | smallint(5) | unsigned | NO | 0 | Quest NPC Emote | |
EmoteDelay1 | int(10) | unsigned | NO | 0 | Emote delay in milliseconds | |
EmoteDelay2 | int(10) | unsigned | NO | 0 | Emote delay in milliseconds | |
EmoteDelay3 | int(10) | unsigned | NO | 0 | Emote delay in milliseconds | |
EmoteDelay4 | int(10) | unsigned | NO | 0 | Emote delay in milliseconds | |
RewardText | text | utf8_general_ci | YES | NULL | Quest gossip text, single quest dialogue | |
VerifiedBuild | smallint(5) | NO | 0 | Game client Build number or manually set value |
Description of the fields:
ID
Unique ID (quest_template.ID)
Emote1
Emote (from Emotes.dbc) played by NPC
Emote2
Emote (from Emotes.dbc) played by NPC
Emote3
Emote (from Emotes.dbc) played by NPC
Emote4
Emote (from Emotes.dbc) played by NPC
EmoteDelay1
Emote delay in milliseconds
EmoteDelay2
Emote delay in milliseconds
EmoteDelay3
Emote delay in milliseconds
EmoteDelay4
Emote delay in milliseconds
RewardText
Quest gossip text shown when turning in a quest where no item delivery is involved.
Some of the quests are just a reward pick-up without the need to accept an initial new quest.
Such quests can be either class specific, repeatable or quest item retrieval in case of lost items.
VerifiedBuild
This field is used by the TrinityCore DB Team to determine whether a template has been verified from WDB files.
- If value is 0, it has not been parsed yet.
- If value is > 0, it has been parsed with WDB files from that specific Client Build.
- If value is -1, it is just a place holder until proper data are found on WDBs.
- If value is -Client Build, it was parsed with WDB files from that specific client build and manually edited later for some specific necessity.