quest_offer_reward

 

Table: quest_offer_reward

This table is used for quests offering rewards without any required quest items (no item delivery involved).

 

FieldTypeAttributesKeyNULLDefaultComment
IDmediumint(8)unsignedPRINO0Unique ID (quest_template.ID)
Emote1smallint(5)unsigned NO0Quest NPC Emote
Emote2smallint(5)unsigned NO0Quest NPC Emote
Emote3smallint(5)unsigned NO0Quest NPC Emote
Emote4smallint(5)unsigned NO0Quest NPC Emote
EmoteDelay1int(10)unsigned NO0Emote delay in milliseconds
EmoteDelay2int(10)unsigned NO0Emote delay in milliseconds
EmoteDelay3int(10)unsigned NO0Emote delay in milliseconds
EmoteDelay4int(10)unsigned NO0Emote delay in milliseconds
RewardTexttextutf8_general_ci YESNULLQuest gossip text, single quest dialogue
VerifiedBuildsmallint(5)  NO0Game client Build number or manually set value

 

Description of the fields:

ID

Unique ID (quest_template.ID)

Emote1

Emote (from Emotes.dbc) played by NPC

Emote2

Emote (from Emotes.dbc) played by NPC

Emote3

Emote (from Emotes.dbc) played by NPC

Emote4

Emote (from Emotes.dbc) played by NPC

EmoteDelay1

Emote delay in milliseconds

EmoteDelay2

Emote delay in milliseconds

EmoteDelay3

Emote delay in milliseconds

EmoteDelay4

Emote delay in milliseconds

RewardText

Quest gossip text shown when turning in a quest where no item delivery is involved.

Some of the quests are just a reward pick-up without the need to accept an initial new quest.

Such quests can be either class specific, repeatable or quest item retrieval in case of lost items.

 

VerifiedBuild

 

This field is used by the TrinityCore DB Team to determine whether a template has been verified from WDB files.

 

  • If value is 0, it has not been parsed yet.
  • If value is > 0, it has been parsed with WDB files from that specific Client Build.
  • If value is -1, it is just a place holder until proper data are found on WDBs.
  • If value is -Client Build, it was parsed with WDB files from that specific client build and manually edited later for some specific necessity.