scene_template

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The `scene_template` table

This table is used to store necessary data for scenes to run, e.g. ScriptPackageId and Flags.

Structure

Field

Type

Attributes

Key

Null

Default

Extra

Comment

SceneId

in(10)

unsigned

PRI

NO

NONE

 

 

Flags

int(10)

unsigned


NO

16

 

 

ScriptPackageId

int(10)

unsigned


NO

NONE

 

 

ScriptName

char(64)

unsigned

 

NO

' '

 

 

Description of the fields

SceneId

SceneId given by auras which have SPELL_AURA_SCENE_PLAY (430).

Some scenes do not have a spell, this are handled by scripts.
Use C++ hook to start them, e.g.:

player->GetSceneMgr().PlayScene(SceneId); 

Flags

This flags handle behavior of scene.

Flag

Int Value

Bit value

Comment

SCENEFLAG_NONE

0

0x00000000

 

SCENEFLAG_UNK1

1

0x00000001

NYI

SCENEFLAG_UNK2 | (SCENEFLAG_CANCLE_AT_END)

2

0x00000002

Scene is being canceled at SceneComplete // NYI

SCENEFLAG_NOT_CANCELABLE

4

0x00000004

Player can't cancle scene (cinematic scenes)

SCENEFLAG_UNK8

8

0x00000008

NYI

SCENEFLAG_UNK16

16

0x00000010

NYI

SCENEFLAG_UNK32

32

0x00000020

NYI

ScriptPackageId

ScriptPackageId is the Id of the clientside SceneScriptPackage, see SceneScriptPackage.db2

ScriptName

Name of script defined in: scene_scripts.cpp