characters (table)

characters (table)

Back-to:Characters

The `characters` table

This table holds vital static information for each character. This information loaded and used to create the player objects in-game.

Structure

Field

Type

Attributes

Key

Null

Default

Extra

Comment

guid

int(10)

unsigned

PRI

NO

0

Unique

Global Unique Identifier

account

int(10)

unsigned



NO

0



Account Identifier

name

varchar(12)

signed



NO

NULL





race

tinyint(3)

unsigned



NO

0





class

tinyint(3)

unsigned



NO

0





gender

tinyint(3)

unsigned



NO

0





level

tinyint(3)

unsigned



NO

0





xp

int(10)

unsigned



NO

0





money

int(10)

unsigned



NO

0





playerBytes

int(10)

unsigned



NO

0





playerBytes2

int(10)

unsigned



NO

0





playerFlags

int(10)

unsigned



NO

0





position_x

float

signed



NO

0





position_y

float

signed



NO

0





position_z

float

signed



NO

0





map

smallint(5)

unsigned



NO

0



Map Identifier

instance_id

int(10)

unsigned



NO

0





instance_mode_mask

tinyint(3)

unsigned



NO

0





orientation

float

signed



NO

0





taximask

text

signed



NO

NULL





online

tinyint(3)

unsigned



NO

0





cinematic

tinyint(3)

unsigned



NO

0





totaltime

int(10)

unsigned



NO

0





leveltime

int(10)

unsigned



NO

0





logout_time

int(10)

unsigned



NO

0





is_logout_resting

tinyint(3)

unsigned



NO

0





rest_bonus

float

signed



NO

0





resettalents_cost

int(10)

unsigned



NO

0





resettalents_time

int(0)

unsigned



NO

0





trans_x

float

signed



NO

0





trans_y

float

signed



NO

0





trans_z

float

signed



NO

0





trans_o

float

signed



NO

0





transguid

mediumint(8)

unsigned



NO

0





extra_flags

smallint(5)

unsigned



NO

0





stable_slots

tinyint(3)

unsigned



NO

0





at_login

smallint(5)

unsigned



NO

0





zone

smallint(5)

unsigned



NO

0





death_expire_time

int(10)

unsigned