characters (table)
Back-to:Characters
The `characters` table
This table holds vital static information for each character. This information loaded and used to create the player objects in-game.
Structure
Field | Type | Attributes | Key | Null | Default | Extra | Comment |
int(10) | unsigned | PRI | NO | 0 | Unique | Global Unique Identifier | |
int(10) | unsigned | NO | 0 | Account Identifier | |||
varchar(12) | signed | NO | NULL | ||||
tinyint(3) | unsigned | NO | 0 | ||||
tinyint(3) | unsigned | NO | 0 | ||||
tinyint(3) | unsigned | NO | 0 | ||||
tinyint(3) | unsigned | NO | 0 | ||||
int(10) | unsigned | NO | 0 | ||||
int(10) | unsigned | NO | 0 | ||||
int(10) | unsigned | NO | 0 | ||||
int(10) | unsigned | NO | 0 | ||||
int(10) | unsigned | NO | 0 | ||||
float | signed | NO | 0 | ||||
float | signed | NO | 0 | ||||
float | signed | NO | 0 | ||||
smallint(5) | unsigned | NO | 0 | Map Identifier | |||
int(10) | unsigned | NO | 0 | ||||
tinyint(3) | unsigned | NO | 0 | ||||
float | signed | NO | 0 | ||||
text | signed | NO | NULL | ||||
tinyint(3) | unsigned | NO | 0 | ||||
tinyint(3) | unsigned | NO | 0 | ||||
int(10) | unsigned | NO | 0 | ||||
int(10) | unsigned | NO | 0 | ||||
int(10) | unsigned | NO | 0 | ||||
tinyint(3) | unsigned | NO | 0 | ||||
float | signed | NO | 0 | ||||
int(10) | unsigned | NO | 0 | ||||
int(0) | unsigned | NO | 0 | ||||
float | signed | NO | 0 | ||||
float | signed | NO | 0 | ||||
float | signed | NO | 0 | ||||
float | signed | NO | 0 | ||||
mediumint(8) | unsigned | NO | 0 | ||||
smallint(5) | unsigned | NO | 0 | ||||
tinyint(3) | unsigned | NO | 0 | ||||
smallint(5) | unsigned | NO | 0 | ||||
smallint(5) | unsigned | NO | 0 | ||||
int(10) | unsigned |