SoundEntries

SoundEntries

SoundEntries.dbc

Structure

Column

Field

Type

Notes

Column

Field

Type

Notes

1

ID

Integer

 

2

SoundType

Integer

Value to identify the type. See table below for values.

3

Name

String

 

4-13

Filenames[10]

String

One entry can have more subentries. Used for different sounds at weapons.

14-23

Freq[10]

String

Related to the files above. Maybe a count of how much they are played in any way?

24

FilePath

String

The filenames come without path. This is set here.

25

Volume

Float

 

26

Flags

Integer

Has the values 0, 1, 32, 33, 34, 512, 513, 544, 1024 and 1056. (hex: 0h, 1h, 20h, 200h, 400h)

27

minDistance

Float

 

28

distanceCutoff

Float

 

29

EAXDef

Integer

 

30

soundEntriesAdvancedID

Integer

 



Sound Types

Value

Meaning

Value

Meaning

0

Unused/Miscellaneous

1

Spells

2

UI

3

Footsteps

4

Weapons/Impact

6

Weapons/Miss

7

Greetings

8

Casting

9

Pick Up/Put Down

10

NPC Combat

12

Errors

13

Birds

14

Objects

16

Death

17

NPC Greetings

18

Test/Temporary

19

Armor/Foley

20

Footsteps

21

Water/Character

22

Water/Liquid

23

Tradeskills

25

Doodads

26

Spell Fizzle

27

NPC Loops

28

Zone Music

29

Emotes

30

Narration Music

31

Narration

50

Zone Ambience