SoundEntries

SoundEntries.dbc

Structure

ColumnFieldTypeNotes
1IDInteger 
2SoundTypeIntegerValue to identify the type. See table below for values.
3NameString 
4-13Filenames[10]StringOne entry can have more subentries. Used for different sounds at weapons.
14-23Freq[10]StringRelated to the files above. Maybe a count of how much they are played in any way?
24FilePathStringThe filenames come without path. This is set here.
25VolumeFloat 
26FlagsIntegerHas the values 0, 1, 32, 33, 34, 512, 513, 544, 1024 and 1056. (hex: 0h, 1h, 20h, 200h, 400h)
27minDistanceFloat 
28distanceCutoffFloat 
29EAXDefInteger 
30soundEntriesAdvancedIDInteger 


Sound Types

ValueMeaning
0Unused/Miscellaneous
1Spells
2UI
3Footsteps
4Weapons/Impact
6Weapons/Miss
7Greetings
8Casting
9Pick Up/Put Down
10NPC Combat
12Errors
13Birds
14Objects
16Death
17NPC Greetings
18Test/Temporary
19Armor/Foley
20Footsteps
21Water/Character
22Water/Liquid
23Tradeskills
25Doodads
26Spell Fizzle
27NPC Loops
28Zone Music
29Emotes
30Narration Music
31Narration
50Zone Ambience