SoundEntries
SoundEntries.dbc
Structure
Column | Field | Type | Notes |
---|---|---|---|
1 | ID | Integer | |
2 | SoundType | Integer | Value to identify the type. See table below for values. |
3 | Name | String | |
4-13 | Filenames[10] | String | One entry can have more subentries. Used for different sounds at weapons. |
14-23 | Freq[10] | String | Related to the files above. Maybe a count of how much they are played in any way? |
24 | FilePath | String | The filenames come without path. This is set here. |
25 | Volume | Float | |
26 | Flags | Integer | Has the values 0, 1, 32, 33, 34, 512, 513, 544, 1024 and 1056. (hex: 0h, 1h, 20h, 200h, 400h) |
27 | minDistance | Float | |
28 | distanceCutoff | Float | |
29 | EAXDef | Integer | |
30 | soundEntriesAdvancedID | Integer |
Sound Types
Value | Meaning |
---|---|
0 | Unused/Miscellaneous |
1 | Spells |
2 | UI |
3 | Footsteps |
4 | Weapons/Impact |
6 | Weapons/Miss |
7 | Greetings |
8 | Casting |
9 | Pick Up/Put Down |
10 | NPC Combat |
12 | Errors |
13 | Birds |
14 | Objects |
16 | Death |
17 | NPC Greetings |
18 | Test/Temporary |
19 | Armor/Foley |
20 | Footsteps |
21 | Water/Character |
22 | Water/Liquid |
23 | Tradeskills |
25 | Doodads |
26 | Spell Fizzle |
27 | NPC Loops |
28 | Zone Music |
29 | Emotes |
30 | Narration Music |
31 | Narration |
50 | Zone Ambience |