Lock

Lock

<noinclude>|
Back-to:DBC

<big>Lock.dbc</big>

This DBC contains data used with Lock.dbc and gameobject_template

Version is : 3.3.5a

Structure

Column

Field

Type

Notes

Column

Field

Type

Notes

1

ID

Integer

 

2

Type[8]

Integer

If this is 1, then the next lock_properties is an item ID, if it's 2, then it's an iRef to LockTypes.dbc

10

Lock_Properties[8]

Integer

If the corresponding Type field is 2 then this is an iRefID_LockTypes.dbc.

If the corresponding Type field value is 1 then this is the itemID of the key or item that 'unlocks' this item.

18

Required_Skill[8]

Integer

 Required skill needed for Lock_Properties

26

Action[8]

Integer

 Something to do with direction / opening / closing

Example for reference:

Object 181248 has LockId 38. It has Type 2, so there is a reference (LockProperties is the reference number) to LockType.dbc. Go and find LockType number 3 - It's mining!


Content

</noinclude>

ID

Type

LockProperties

RequiredSkill

Action

2

2

1

25

1

4

2

1

50

1

5

0

0

0

0

8

2

2

25

0

9

2

2

50

0

10

2

2

75

0

11

2

2

100

0

12

2

4

0

0

13

0

0

0

0

14

0

0

0

0

15

1

2629

0

0

17

2

1

75

1

18

2

3

25

0

19

2

3

50

0

20

2

3

75

0

21

2

3

100

0

22

2

3

125

0

23

0

0

0

0

24

0

0

0

0

25

2

3

150

0

26

2

2

125

0

27

2

2

150

0

29

2

2

0

0

30

2

2

15

0

31

2

2

70

0

32

2

2

115

0

33

2

2

120

0

34

2

2

130

0

35

2

2

140

0

36

1

3467

0

0

37

1

3499

0

0

38

2

3

0

0

39

2

3

65

0

40

2

3

75

0

41

2

3

125

0

42

2

3

155

0

43

0

0

0

0

44

1

3710

0

0

45

2

2

15

0

46

1

3745

0

0

47

2

2

160

0

48

2

2

215

0

49

2

2

185

0

50

2

2

205

0

51

2

2

195

0

52

1

3745

0

0

53

1

3930

0

0

54

1

4027

0

0

55

0

0

0

0

56

0

0

0

0

57

0

0

0

0

58

1

4529

0

0

59

0

0

0

0

60

0

0

0

0

61