Holidays
holidays.dbc
Structure
Column | Field | Type | Notes | Extra info |
|---|---|---|---|---|
0 | eventID | Integer | Holiday event ID |
|
1 | eventStage1Duration | Integer | Stage1 event length (for stage1, either as preparation or main event. See eventSchedulerType for more info) |
|
2 | eventStage2Duration | Integer | Stage2 event length (for stage2, either as main event or cooldown. See eventSchedulerType for more info) |
|
11 | eventDate | Integer | Packed blizzdate - Epochdate=01.01.2000-00:00 - Year is discarded if column12 is 0 |
|
37 | Region | integer | ??? (needs more research) |
|
38 | Looping | integer | ??? (needs more research - used only on Call To Arms events) |
|
39 | calendarFlags | integer | ??? (needs more research) |
|
49 | eventCalendarName | iRefID | Ref to Loc in HolidayNames.dbc |
|
50 | eventCalendarDescription | iRefID | Ref to Loc in HolidayDescriptions.dbc |
|
51 | eventCalendarOverlay | String | Overlay texture used for ingame calendar event-decorations |
|
52 | priority | Integer | ??? (needs more research) |
|
53 | eventSchedulerType | Integer | Definition of which timer is used, see eventSchedulerType below |
|
54 | eventFlags | Integer | ??? (needs more research) |
|
eventSchedulerType
eventSchedulerType defines what kind of timer is used for when the event is to stop, start etc. - and if it uses different stages during it's "buildup"-phase (2 stages available) -1: event repeats every year based on column11, column12 etc dates - length and possible event stages is taken from the information given in column1 and column2
(adjusted in DBC to keep it in line with **yearly** changes) - if column12=0, use DATE only from field11
0: event repeats every 7 days, with a duration of <eventStage1Duration> hours (hardcoded startdate serverside depending on eventID)
1: event repeats based on column11, column12 etc values (see -1) - if <eventStage2Duration> exists, use <eventStage1Duration> as event prestage length
2: event repeats every X hours (with <eventStage2Duration> being the eventPause/eventWait timer)