Spell
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Spell.dbc
This DBC contains most information on all spells.
These values are used by the core and a few spell_* tables.
Version 3.3.5
Structure
ID | Name | Type |
0 | Entry | uint |
1 | Category | uint |
2 | Dispel | uint |
3 | Mechanic | uint |
4 | Attributes | uint |
5 | AttributesEx | uint |
6 | AttributesEx2 | uint |
7 | AttributesEx3 | uint |
8 | AttributesEx4 | uint |
9 | AttributesEx5 | uint |
10 | AttributesEx6 | uint |
11 | AttributesEx7 | uint |
12 | Stances | uint |
13 | unk_320_2 | uint |
14 | StancesNot | uint |
15 | unk_320_3 | uint |
16 | Targets | uint |
17 | TargetCreatureType | uint |
18 | uint | |
19 | FacingCasterFlags | uint |
20 | CasterAuraState | uint |
21 | TargetAuraState | uint |
22 | CasterAuraStateNot | uint |
23 | TargetAuraStateNot | uint |
24 | casterAuraSpell | uint |
25 | targetAuraSpell | uint |
26 | excludeCasterAuraSpell | uint |
27 | excludeTargetAuraSpell | uint |
28 | CastingTimeIndex | uint |
29 | RecoveryTime | uint |
30 | CategoryRecoveryTime | uint |
31 | InterruptFlags | uint |
32 | AuraInterruptFlags | uint |
33 | ChannelInterruptFlags | uint |
34 | procFlags | uint |
35 | procChance | uint |
36 | procCharges | uint |
37 | maxLevel | uint |
38 | baseLevel | uint |
39 | spellLevel | uint |
40 | DurationIndex | uint |
41 | uint | |
42 | manaCost | uint |
43 | manaCostPerlevel | uint |
44 | manaPerSecond | uint |
45 | manaPerSecondPerLevel | uint |
46 | rangeIndex | uint |
47 | speed | float |
48 | modalNextSpell | uint |
49 | StackAmount | uint |
50 | Totem1 | uint |
51 | Totem2 | uint |
52 | Reagent1 | int |
53 | Reagent2 | int |
54 | Reagent3 | int |
55 | Reagent4 | int |
56 | Reagent5 | int |
57 | Reagent6 | int |
58 | Reagent7 | int |
59 | Reagent8 | int |
60 | ReagentCount1 | uint |
61 | ReagentCount2 | uint |
62 | ReagentCount3 | uint |
63 | ReagentCount4 | uint |
64 | ReagentCount5 | uint |
65 | ReagentCount6 | uint |
66 | ReagentCount7 | uint |
67 | ReagentCount8 | uint |
68 | EquippedItemClass | int |
69 | EquippedItemSubClassMask | int |
70 | EquippedItemInventoryTypeMask | int |
71 | Effect1 | uint |
72 | Effect2 | uint |
73 | Effect3 | uint |
74 | EffectDieSides1 | int |
75 | EffectDieSides2 | int |
76 | EffectDieSides3 | int |
77 | EffectRealPointsPerLevel1 | float |
78 | EffectRealPointsPerLevel2 | float |
79 | EffectRealPointsPerLevel3 | float |
80 | EffectBasePoints1 | int |
81 | EffectBasePoints2 | int |
82 | EffectBasePoints3 | int |
83 | EffectMechanic1 | uint |
84 | EffectMechanic2 | uint |
85 | EffectMechanic3 | uint |
86 | EffectImplicitTargetA1 | uint |
87 | EffectImplicitTargetA2 | uint |
88 | EffectImplicitTargetA3 | uint |
89 | EffectImplicitTargetB1 | uint |
90 | EffectImplicitTargetB2 | uint |
91 | EffectImplicitTargetB3 | uint |
92 | EffectRadiusIndex1 | uint |
93 | EffectRadiusIndex2 | uint |
94 | EffectRadiusIndex3 | uint |
95 | EffectApplyAuraName1 | uint |
96 | EffectApplyAuraName2 | uint |
97 |